Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 9353670730888120431 0 jericho the Trooper (level 1, 24/24 HPs) Began as an Oni Wanderer on Mar 17, 2025. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). jericho the Trooper (Oni Wanderer) Turns: 1, Time: 00:00:09 Health: 24/24 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 8 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Talismans e - a beast talisman Scrolls b - a scroll of fog Potions c - a potion of lignification Skills: + Level 4.0 Fighting + Level 1.0 Dodging + Level 2.4 Spellcasting + Level 1.0 Earth Magic + Level 3.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 6% 2d5 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 4% 3d7 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Welcome, jericho the Oni Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fog, a potion of lignification, a +0 robe, a beast talisman; and the following spell memorised: Sandblast; and the following spells available to memorise: Stone Arrow. Okay, then. You can't go down here! You have escaped! # #. #.### ... #.###.## #.....@# ######## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jericho the Oni Wanderer began the quest for the Orb. 0 | D:1 | jericho set off with the following items: a +0 club, a | scroll of fog, a potion of lignification, a +0 robe, a | beast talisman; and the following spell memorised: | Sandblast; and the following spells available to memorise: | Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 24/24 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic, minmay_pentomino_r2