Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 1941353078318796392 0 jericho the Magician (level 1, 19/19 HPs) Began as an Oni Wanderer on Mar 17, 2025. Got out of the dungeon alive. The game lasted 00:00:55 (38 turns). jericho the Magician (Oni Wanderer) Turns: 38, Time: 00:00:55 Health: 19/19 AC: 4 Str: 18 XL: 1 Next: 0% Magic: 5/5 EV: 8 Int: 13 God: Gold: 0 SH: 0 Dex: 5 Spells: 7/7 levels left rFire . . . a - +0 war axe rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (helmet restricted) rElec . b - +0 cloak rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 cloak (worn) d - a +0 robe (worn) Potions c - a potion of heal wounds Skills: + Level 1.3 Fighting - Level 2.0 Axes - Level 2.9 Dodging - Level 3.6 Spellcasting You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 32% 2 Momentum Strike Conj/Tloc 4% 3d8 32% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Welcome, jericho the Oni Wanderer. Are you destined to find the wondrous Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 war axe, a +0 cloak, a potion of heal wounds, a +0 robe; and the following spells available to memorise: Lesser Beckoning, Momentum Strike. Okay, then. You don't know any spells. You open the door. There is an open door here. A quokka comes into view. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ###♣♣♣♣♣♣♣♣♣♣♣ ##.'........r@♣ #..#♣.♣♣♣♣♣...♣ #.##♣.♣♣P♣....♣ #r. ♣.♣P....♣.♣ ...# ♣....⌠.P♣.♣ #.## ♣♣♣....♣♣.♣ .. ♣♣...P♣.♣ # ♣♣.♣♣♣.♣ ♣P.P..♣ You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jericho the Oni Wanderer began the quest for the Orb. 0 | D:1 | jericho set off with the following items: a +0 war axe, a | +0 cloak, a potion of heal wounds, a +0 robe; and the | following spells available to memorise: Lesser Beckoning, | Momentum Strike. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 5/5 38 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, serial_shops, nicolae_shop_statue_plus, hellmonk_ecumenical_altar_crossroads, grunt_decor_one_mirror, chequers_serial_rivers_room_a