Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 8419696390311400341 0 jericho the Ducker (level 1, 19/19 HPs) Began as an Oni Wanderer on Mar 17, 2025. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). jericho the Ducker (Oni Wanderer) Turns: 1, Time: 00:00:05 Health: 19/19 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +2 hand axe rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (helmet restricted) rElec . b - +0 cloak rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour b - a +0 cloak (worn) d - a +0 robe (worn) Scrolls c - a scroll of teleportation Skills: + Level 1.3 Fighting + Level 3.0 Axes + Level 3.6 Dodging + Level 1.2 Spellcasting + Level 1.0 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 4% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 1% N/A 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Welcome, jericho the Oni Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a viscous silvery potion and 10 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a +0 cloak, a scroll of teleportation, a +0 robe; and the following spell memorised: Sting; and the following spells available to memorise: Mephitic Cloud. You can't go down here! You have escaped! #.....# #.....# ###.....### #.........# ##.........## #...$.......# ##...........## .!.....@....... ##...........## #...........# ##.........## #..ß...ß..# ###.....### ###.### #.# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jericho the Oni Wanderer began the quest for the Orb. 0 | D:1 | jericho set off with the following items: a +2 hand axe, a | +0 cloak, a scroll of teleportation, a +0 robe; and the | following spell memorised: Sting; and the following spells | available to memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_heroes, layout_loops_cross, hellmonk_ecumenical_altar_zigzags, minmay_hexomino_r4