Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 10672787219837284388 0 jericho the Apothecary (level 1, 19/19 HPs) Began as an Oni Wanderer on Mar 17, 2025. Got out of the dungeon alive. The game lasted 00:00:10 (18 turns). jericho the Apothecary (Oni Wanderer) Turns: 18, Time: 00:00:11 Health: 19/19 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 16 God: Gold: 0 SH: 0 Dex: 7 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles d - 7 poisoned darts (quivered) Armour c - a +0 robe (worn) Scrolls b - a scroll of teleportation Skills: + Level 1.3 Fighting + Level 2.0 Throwing + Level 1.2 Spellcasting + Level 2.6 Ice Magic + Level 2.6 Alchemy You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 36% 1d5 8% 1 Sting Conj/Alch 20% 1d4 13% 1 Mercury Vapours Alch/Air 10% N/A 21% 2 Soul Splinter Necr 0% N/A 22% 1 Frozen Ramparts Ice 18% 1d3 22% 3 Vampiric Draining Necr 0% 2d6 56% 3 Sticky Flame Fire/Alch 5% 2d4 78% 4 Martyr's Knell Necr/Summ 0% N/A 92% 4 Curse of Agony Necr 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Welcome, jericho the Oni Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a hand axe and a book of Necromancy. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a +0 robe, 7 poisoned darts; and the following spells available to memorise: Freeze, Sting, Mercury Vapours, Frozen Ramparts, Sticky Flame. You enter the shallow water. Found 14 gold pieces. Found 4 gold pieces. Found a metallic blue potion and 7 gold pieces. Found 15 gold pieces. You enter the shallow water. You pick up a book of Necromancy and begin reading... You add the spells Soul Splinter, Vampiric Draining, Martyr's Knell and Curse of Agony to your library. You enter the shallow water. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! #≈≈~~...≈~≈≈# #≈≈≈.....~~~# #≈~≈......~≈# #≈≈...~...~~# #≈≈..~~~...~# #≈~.~~~~...~# #...~.~~~..~# #~..~~~@~~)~# #...~≈≈~....# #..~~≈≈~~~~.# #.~~.~~~.≈~.# #.~~..~.~≈~.# #..~~.~.≈~..# ##...~~.~....# #............# #.......~....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jericho the Oni Wanderer began the quest for the Orb. 0 | D:1 | jericho set off with the following items: a +0 club, a | scroll of teleportation, a +0 robe, 7 poisoned darts; and | the following spells available to memorise: Freeze, Sting, | Mercury Vapours, Frozen Ramparts, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 18 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, minmay_bisected