Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 844074920514140675 0 jericho the Chucker (level 1, 19/19 HPs) Began as an Oni Wanderer on Mar 17, 2025. Got out of the dungeon alive. The game lasted 00:00:08 (1 turns). jericho the Chucker (Oni Wanderer) Turns: 1, Time: 00:00:09 Health: 19/19 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (helmet restricted) rElec . c - +0 cloak rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 4 large rocks (quivered) f - 3 curare-tipped darts Armour c - a +0 cloak (worn) e - a +0 robe (worn) Potions d - a potion of attraction Skills: + Level 1.3 Fighting + Level 3.0 Throwing + Level 2.1 Dodging + Level 1.2 Spellcasting + Level 1.7 Conjurations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 4% 3d8 30% 2 Static Discharge Conj/Air 4% 3-4/arc 30% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Welcome, jericho the Oni Wanderer. The legendary Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a scroll labelled WAZUDD EFFUPS and 15 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 4 large rocks, a +0 cloak, a potion of attraction, a +0 robe, 3 curare-tipped darts; and the following spells available to memorise: Momentum Strike, Static Discharge. You can't go down here! You can't go down here! You can't go down here! You have escaped! ######.###### # ~#.......#~ # #~#......$..#~# ##...........## #.............# #.............# #.............# .......@....... #.?...........# #.............# #.............# ##...........## #~#.........#~# # ~#.......#~ # ######.###### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jericho the Oni Wanderer began the quest for the Orb. 0 | D:1 | jericho set off with the following items: a +0 club, 4 | large rocks, a +0 cloak, a potion of attraction, a +0 robe, | 3 curare-tipped darts; and the following spells available | to memorise: Momentum Strike, Static Discharge. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_ring, hangedman_decor_riveting, lemuel_flame_loot_1