Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 4694502030491993895 0 jericho the Apothecary (level 1, 16/16 HPs) Began as an Oni Wanderer on Mar 22, 2025. Got out of the dungeon alive. The game lasted 00:00:12 (1 turns). jericho the Apothecary (Oni Wanderer) Turns: 1, Time: 00:00:12 Health: 16/16 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 3/3 EV: 8 Int: 12 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . a - +0 mace rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles b - 9 boomerangs (quivered) Armour d - a +0 robe (worn) Potions c - a potion of curing Skills: + Level 2.0 Maces & Flails + Level 2.0 Throwing + Level 1.0 Dodging + Level 2.4 Spellcasting + Level 2.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 16% 1d4 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Alch 4% N/A 83% 4 Sticky Flame Fire/Alch 4% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Welcome, jericho the Oni Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, 9 boomerangs, a potion of curing, a +0 robe; and the following spell memorised: Sting; and the following spells available to memorise: Ignite Poison, Sticky Flame. You have escaped! #+# #.### #♣.~P# +.@~P# #♣.~P# #.### #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jericho the Oni Wanderer began the quest for the Orb. 0 | D:1 | jericho set off with the following items: a +0 mace, 9 | boomerangs, a potion of curing, a +0 robe; and the | following spell memorised: Sting; and the following spells | available to memorise: Ignite Poison, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_ring, ebering_ecumenical_altar_sacrificial, minmay_misc_feat_tower, kennysheep_decorative_pillar, dk_noncrumbling_2