Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6243419600566921675 0 jericho the Caller (level 1, 22/22 HPs) Began as an Oni Wanderer on Mar 22, 2025. Got out of the dungeon alive. The game lasted 00:00:14 (6 turns). jericho the Caller (Oni Wanderer) Turns: 6, Time: 00:00:14 Health: 22/22 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 8 Int: 16 God: Gold: 10 SH: 0 Dex: 7 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Scrolls d - a scroll of teleportation Potions b - a potion of invisibility Skills: + Level 2.6 Fighting + Level 1.2 Spellcasting + Level 3.6 Summonings + Level 1.7 Air Magic + Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 48% N/A 5% 1 Shock Conj/Air 12% 1d3 16% 1 Call Canine Familiar Summ 12% N/A 16% 3 Swiftness Air 6% N/A 32% 3 Animate Armour Summ/Erth 12% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Welcome, jericho the Oni Wanderer. Are you destined to find the glorious Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found 10 gold pieces and a robe. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of invisibility, a +0 robe, a scroll of teleportation; and the following spells available to memorise: Summon Small Mammal, Shock, Call Canine Familiar, Swiftness, Animate Armour. Unknown command. You now have 10 gold pieces. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! ####### #.....# #[....# #.##@.# #.....# #.....# #+##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jericho the Oni Wanderer began the quest for the Orb. 0 | D:1 | jericho set off with the following items: a +0 club, a | potion of invisibility, a +0 robe, a scroll of | teleportation; and the following spells available to | memorise: Summon Small Mammal, Shock, Call Canine Familiar, | Swiftness, Animate Armour. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 2/2 6 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_rooms, minmay_misc_feat_four_crosses