Dungeon Crawl Stone Soup version 0.32-a0-768-g0f6f1dd4b9 (webtiles) character file. Game seed: 10435363478085919999 11 jerryboi the Apothecary (level 2, 19/19 HPs) Began as a Merfolk Alchemist on Mar 18, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:29 (349 turns). jerryboi the Apothecary (Merfolk Alchemist) Turns: 349, Time: 00:01:29 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 29% Magic: 5/5 EV: 11 Int: 14 God: Gold: 15 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.5 Stealth + Level 0.4 Unarmed Combat + Level 2.0 Spellcasting + Level 0.9 Conjurations + Level 4.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 13% N/A 36% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (56% to hit) The sting misses the quokka. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (56% to hit) The sting hits the quokka. The quokka is poisoned. The quokka is heavily wounded. The quokka closely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, poisoned, 56% to hit) The sting misses the quokka. The quokka misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, poisoned, 56% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka bites you. You closely miss the quokka. The quokka is severely wounded. The quokka closely misses you. You hit the quokka. You kill the quokka! Your magical contamination has completely faded away. A goblin comes into view. It is wielding a +0 club. Found 13 gold pieces. You see here a scroll labelled HESHOS FUHOHEULLU. Welcome back, jerryboi the Merfolk Alchemist. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # . .# g# #. .#.#..# # . ##..#..#.# ...#...$ ##.....# ... ..... .... #..### #...##### #@...# ........ #....# #...... #....# #...... #....#######...... ###................. #......#######...... #.....(......#...... #......#####.#...... #......# #.#...... You could see a goblin (asleep). Vanquished Creatures A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jerryboi the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 174 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 349 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic, kennysheep_crisscross, st_stairs_4 Action || total ---------------------------++------- Melee: Unarmed || 33 Cast: Sting || 18 Use: Scroll || 1 Armour: Robe || 21 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 348 | 348 | 0 | 0 | 261 | 1 | 348.0 | Dungeon | 348 | 348 | 0 | 0 | 261 | 1 | 348.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 348 daAuts