Dungeon Crawl Stone Soup version 0.32-a0-768-g0f6f1dd4b9 (webtiles) character file. Game seed: 14801348911893471570 9 jerryboi the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Mar 18, 2024. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:20 (318 turns). jerryboi the Conjurer (Draconian Conjurer) Turns: 318, Time: 00:01:20 Health: 0/20 AC: 4 Str: 9 XL: 2 Next: 3% Magic: 0/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles b - 2 atropa-tipped darts (quivered) Potions a - a potion of magic c - 2 potions of might {unknown} Skills: + Level 1.7 Dodging + Level 1.9 Stealth + Level 2.1 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You finish memorising. Spell assigned to 'b'. A gnoll comes into view. It is wielding a +0 spear. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 spear. The gnoll hits you but does no damage. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll closely misses you. Your magical contamination has completely faded away. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 spear. You die... ........###.#.# ........+...#.##....... ........##..#.##...... ........##..#.##...... ...........)#.##...... .........##...##...... .........# #......... .........####...g# ###'####.#......@# #.# #.#.###...# #.# #...# #...# #.# ##### #...# #.# #...# #.##########...# #..........##### #########......# #......# You could see a gnoll. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 2 frilled lizards (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jerryboi the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 244 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 255 | D:1 | Learned a level 2 spell: Searing Ray 318 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 4 Throw: Dart || 7 Cast: Magic Dart || 13 Searing Ray || 1 Armour: Skin || 7 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 318 | 318 | 0 | 0 | 219 | 1 | 318.0 | Dungeon | 318 | 318 | 0 | 0 | 219 | 1 | 318.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 318 daAuts