Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 206535607001426833 10 jestermcgee the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on Sept 19, 2024. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:15 (197 turns). jestermcgee the Magician (Djinni Conjurer) Turns: 197, Time: 00:01:15 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 27 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the bat. The bat is moderately wounded. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat but does no damage. The bat is moderately wounded. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The goblin attacks as it pursues you! The goblin closely misses you. The bat closely misses you. The bat misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 66% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. The bat attacks as it pursues you! The bat closely misses you. The bat misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat barely misses you. The bat hits you but does no damage. It was a potion of haste. You feel yourself speed up. The endoplasm quivers. The bat hits you but does no damage. The goblin hits you with a +0 club. You die... .g#...ggJ......)##..#..#...#.#### .)#...lr.g...)........#...#.##.#) ..#...g#.#.ß.)....##......##.##.. .g#....#####.....#......#..#.#.## ..#.... ##....#...##..#...#..### ..########....#.J.#......#..#.#.. .....................##..#..##.## ..###..r..r..#..b#...#..#..#.#..# ............#..g@#..#.#...#..##.. ........g...g......##....#.##...# ################################# You could see an endoplasm, 2 goblins, a bat and a rat. Vanquished Creatures A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) 3 kobolds (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jestermcgee the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | jestermcgee set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 86 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 99 | D:1 | Found a large runed translucent door. 99 | D:1 | Found a large runed translucent door. 165 | D:1 | Reached skill level 1 in Fighting 192 | D:1 | HP: 1/22 [bat (1)] 197 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, serial_shops, nicolae_diamond_shop, minmay_misc_feat_plants Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 19 Dodge: Dodged || 16