Dungeon Crawl Stone Soup version 0.32.0-20-g245f4a553c (webtiles) character file. Game seed: 6666074380443866265 24 jestermcgee the Magician (level 3, -1/28 HPs) Began as a Djinni Conjurer on Sept 19, 2024. Slain by a jelly (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (1051 turns). jestermcgee the Magician (Djinni Conjurer) Turns: 1051, Time: 00:01:14 Health: -1/28 AC: -2 Str: 6 XL: 3 Next: 15% Gold: 120 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . i - +1 short sword (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: corroded, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons i - a +1 short sword of electrocution (weapon) Armour a - a +0 robe (worn) Magical Staves g - a staff of fire Scrolls e - a scroll of enchant armour {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of acquirement {unknown} k - a scroll of identify {unknown} l - 2 scrolls of torment {unknown} m - a scroll of fog {unknown} n - a scroll of teleportation {unknown} Potions b - 2 potions of curing {unknown} c - a potion of degeneration {unknown} d - 3 potions of attraction {unknown} f - 2 potions of enlightenment {unknown} Skills: + Level 1.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Soul Splinter Necr 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A jelly is nearby! A jelly is nearby! The magic dart hits the jelly. The jelly is moderately wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the jelly. The jelly is heavily wounded. The jelly hits you. The acid corrodes you! You are splashed with acid! You are too injured to fight recklessly! The jelly attacks as it pursues you! The jelly closely misses you. You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, 100% to hit) The magic dart hits the jelly. The jelly is heavily wounded. The jelly closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, 100% to hit) The magic dart hits the jelly. The jelly is severely wounded. The jelly hits you. The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded, 100% to hit) The magic dart hits the jelly. The jelly is severely wounded. * * * LOW HITPOINT WARNING * * * The jelly hits you. You die... ###.........#####+## #.........# #....# ####'###### #....# #.# #...(# #.########....# #### #.............#..... #.........##....# #....)....#.J..# #######'###@#....... #....>+....... #######....... ....... ......# .....?# ......# You could see a jelly. Vanquished Creatures 4 bats 3 endoplasms A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) 3 quokkas 4 kobolds 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jestermcgee the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | jestermcgee set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 192 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 295 | D:1 | Found a faded altar of an unknown god. 314 | D:1 | Reached skill level 1 in Fighting 802 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 802 | D:2 | Learned a level 1 spell: Soul Splinter 1051 | D:2 | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_ring, chequers_ecumenical_altar_island, minmay_misc_feat_x D:2: layout_basic, serial_shops, nicolae_shop_waterfront Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Short sword || 12 Cast: Magic Dart || 45 Stab: Sleeping || 1 Armour: Robe || 7 Dodge: Dodged || 11