Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 13470589240581295600 76657 jestermcgee the Protected (level 15, -26/123 HPs) Began as a Gnoll Ice Elementalist on Apr 25, 2025. Was an Elder of Ashenzari. Annihilated by a snapping turtle (28 damage) ... on level 5 of the Lair of Beasts. The game lasted 01:29:15 (22411 turns). jestermcgee the Protected (Gnoll Ice Elementalist) Turns: 22411, Time: 01:29:16 Health: -26/123 AC: 10 Str: 7 XL: 15 Next: 54% Magic: 3/33 EV: 21 Int: 29 God: Ashenzari [****..] Gold: 1031 SH: 13 Dex: 12 Spells: 32/42 levels left rFire . . . L - +10 trident of Supernal Knowledge {freeze, Int+4, Range, Elem} (curse) rCold . . . M - +2 buckler of Toth-Mos' Legacy {rN+, Fort, Elem} (curse) rNeg + . . s - +1 robe of the Unyielding Gaze {rElec Int+2, Bglg, Comp} (curse) rPois + H - +1 helmet of the Restrained Sky {Cun, Comp} (curse) rElec + Z - +0 cloak of the Sublime Augur {Comp, Self} (curse) rCorr . Y - +0 pair of gloves SInv + (no boots) Will +.... q - amulet of the Astral Seer {Reflect SH+5, Elem, Self} (curse) Stlth +++++ D - +5 ring of evasion HPRegen 0.40/turn v - ring of poison resistance MPRegen 0.23/turn %: reflection, clarity @: freezing walls, studying Armour A: fangs 1, strong nose, distributed training a: Renounce Religion, Curse Item, Shatter the Chains You were on level 5 of the Lair of Beasts. You worshipped Ashenzari. Ashenzari was greatly pleased with you. You visited 3 branches of the dungeon, and saw 16 of its levels. You also visited: Bailey and Gauntlet. You collected 1072 gold pieces. You donated 41 gold pieces to Zin. Inventory: Hand Weapons L - the cursed +10 trident of Supernal Knowledge (weapon) {freeze, Int+4, Range, Elem} (You found it on level 7 of the Dungeon) Int+4: It affects your intelligence (+4). It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Missiles T - 2 curare-tipped darts Armour h - the +1 hat "Mezol" {+Blink rC+ Slay+2} (You found it in a Gauntlet) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rC+: It protects you from cold. +Blink: It lets you blink. o - a +2 cloak of stealth s - the cursed +1 robe of the Unyielding Gaze (worn) {rElec Int+2, Bglg, Comp} (You found it on level 3 of the Dungeon) Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Companions: Summonings and Necromancy. H - the cursed +1 helmet of the Restrained Sky (worn) {Cun, Comp} (You found it on level 6 of the Dungeon) It has a curse which improves the following skills: Cunning: Dodging and Stealth. Companions: Summonings and Necromancy. M - the cursed +2 buckler of Toth-Mos' Legacy (worn) {rN+, Fort, Elem} (You found it on level 7 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Y - a +0 pair of gloves (worn) Z - the cursed +0 cloak of the Sublime Augur (worn) {Comp, Self} (You took it off Maurice on level 9 of the Dungeon) It has a curse which improves the following skills: Companions: Summonings and Necromancy. Introspection: Fighting and Spellcasting. Magical Staves x - a staff of conjuration Jewellery c - a ring of protection from fire n - an amulet of guardian spirit q - the cursed amulet of the Astral Seer (around neck) {Reflect SH+5, Elem, Self} (You found it on level 3 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Introspection: Fighting and Spellcasting. v - a ring of poison resistance (right hand) z - a ring of wizardry D - a +5 ring of evasion (left hand) O - an amulet of magic regeneration U - a ring of flight W - a ring of positive energy X - an amulet of regeneration Wands f - a wand of polymorph (11) A - a wand of paralysis (2) F - a wand of warping (20) N - a wand of mindburst (20) Q - a wand of light (16) Scrolls d - 6 scrolls of blinking e - a scroll of enchant armour i - 2 scrolls of fog l - a scroll of butterflies m - 2 scrolls of enchant weapon u - 3 scrolls of poison C - 2 scrolls of silence K - 3 scrolls of teleportation V - 2 scrolls of amnesia Potions a - a potion of resistance b - 3 potions of magic g - a potion of attraction j - 6 potions of curing k - a potion of ambrosia p - 2 potions of enlightenment r - 3 potions of invisibility t - 3 potions of might B - 3 potions of haste E - 4 potions of heal wounds G - 2 potions of cancellation I - a potion of mutation J - 2 potions of brilliance Skills: + Level 10.5(13.1) Fighting + Level 10.5 Short Blades + Level 10.5 Long Blades + Level 10.5 Axes + Level 10.5 Maces & Flails + Level 10.5 Polearms + Level 10.5 Staves + Level 10.5(12.3) Ranged Weapons + Level 10.5(12.3) Throwing + Level 13.6(15.3) Armour + Level 11.4(13.2) Dodging + Level 11.3(13.0) Stealth + Level 10.5(12.3) Shields + Level 10.5 Unarmed Combat + Level 11.6(14.2) Spellcasting + Level 8.8 Conjurations + Level 8.8(10.6) Hexes + Level 8.8(12.4) Summonings + Level 8.8(12.4) Necromancy + Level 8.8(10.6) Translocations + Level 8.8(12.4) Fire Magic + Level 11.3(14.8) Ice Magic + Level 8.8(12.4) Air Magic + Level 8.8(12.4) Earth Magic + Level 8.8 Alchemy + Level 11.4 Invocations + Level 10.5 Evocations + Level 9.6 Shapeshifting You had 32 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 0% 1 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 82% N/A 1% 3 d - Summon Ice Beast Ice/Summ 79% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 75% N/A 1% 2 Leda's Liquefaction Alch/Erth 35% N/A 1% 4 Passage of Golubria Tloc 70% N/A 1% 4 Petrify Alch/Erth 70% N/A 1% 4 Summon Lightning Spire Summ/Air 75% 3d10 1% 4 Arcjolt Conj/Air 35% 1d45 1% 5 Curse of Agony Necr 75% N/A 1% 5 Metabolic Englaciation Hex/Ice 38% N/A 1% 5 Dispersal Tloc 35% N/A 6% 6 Rimeblight Ice/Necr 39% 2d8 (prima10% 7 Haunt Necr/Summ 37% N/A 17% 7 Malign Gateway Summ/Tloc 36% N/A 24% 7 Maxwell's Capacitive Co Air 37% ∞ 78% 8 Summon Horrible Things Summ 37% N/A 78% 8 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:7 Lair (5/5) D:9 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Orc (0/2) D:10 Bailey (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You block the snapping turtle's attack. Reach: L) +10 trident of Supernal Knowledge {freeze, Int+4, Range, Elem} (curse) Press: ? - help, Dir - move target, f - snapping turtle Aim: a snapping turtle (almost dead, 87% to hit and 80% to hit with your bite) You reach to attack! You hit the snapping turtle but do no damage. The snapping turtle is almost dead. The snapping turtle bites you from afar!! * * * LOW HITPOINT WARNING * * * Reach: L) +10 trident of Supernal Knowledge {freeze, Int+4, Range, Elem} (curse) Press: ? - help, Dir - move target, f/p - snapping turtle Aim: a snapping turtle (almost dead, 87% to hit and 80% to hit with your bite) You reach to attack! You barely miss the snapping turtle. The snapping turtle is almost dead. Reach: L) +10 trident of Supernal Knowledge {freeze, Int+4, Range, Elem} (curse) Press: ? - help, Dir - move target, f/p - snapping turtle Aim: a snapping turtle (almost dead, 87% to hit and 80% to hit with your bite) You reach to attack! You hit the snapping turtle but do no damage. The snapping turtle is almost dead. The snapping turtle bites you from afar! * * * LOW HITPOINT WARNING * * * Reach: L) +10 trident of Supernal Knowledge {freeze, Int+4, Range, Elem} (curse) Press: ? - help, Dir - move target, f/p - snapping turtle Aim: a snapping turtle (almost dead, 87% to hit and 80% to hit with your bite) You reach to attack! You hit the snapping turtle but do no damage. The snapping turtle is almost dead. The snapping turtle bites you from afar!! You die... P~~~.~~~~y~~m.......## *#...# ~#~~~##~~~#~..#....P.# *.#.## ~##.~##~~~#~{.#†.....# *#*..* ~.Y~.~~..~~..††.†..### **,.## ,..~~........##††P.# *,*,,* ,..~~~Y.....m##..P## **,,** ,..~#~~......