Dungeon Crawl Stone Soup version 0.27-a0-550-ge92ec0ca06 (webtiles) character file. Game seed: 1937478857759977042 45 jestyr24 the Conjurer (level 3, -8/20 HPs) Began as a Deep Elf Conjurer on Mar 8, 2021. Mangled by an ogre ... wielding a +0 giant spiked club (28 damage) ... on level 4 of the Dungeon. The game lasted 00:04:45 (1396 turns). jestyr24 the Conjurer (Deep Elf Conjurer) Turns: 1396, Time: 00:04:46 Health: -8/20 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 10/10 EV: 12 Int: 23 God: Gold: 53 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons i - a +0 dagger o - a +0 flail Armour a - a +0 robe (worn) Jewellery b - a +6 ring of dexterity j - a ring of see invisible Scrolls c - a scroll of enchant armour {unknown} f - 5 scrolls of identify {unknown} h - a scroll of teleportation {unknown} k - a scroll of blinking {unknown} Potions d - 3 potions of flight {unknown} e - a potion of mutation {unknown} g - a potion of attraction {unknown} l - 2 potions of degeneration {unknown} m - 2 potions of curing {unknown} n - a potion of magic {unknown} Skills: * Level 1.0 Fighting + Level 2.6 Dodging * Level 3.2 Stealth + Level 3.5 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History Aim: a hobgoblin (21% to evade) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (7% to evade) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the worm! The worm is almost dead. A hobgoblin comes into view. It is wielding a +0 club. The searing ray hits the worm! You kill the worm! Your Fighting skill increases to level 1! You see here a worm corpse. You start resting. A hobgoblin is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (wandering, hasn't noticed you, 21% to evade) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You start resting. Magic restored. You see here an adder corpse. There is a stone staircase leading down here. You see here a +0 club. There is a stone staircase leading down here. You see here a +0 club. You climb downwards. The ogre barely misses you. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... .. #...#..# #.........# . #...##..##.##.###### ..(...#.... #.# ....#.#..####.# #...#.....##.O# ##....#.## #.r#..#[## #.O..!.# #.@....# ......O......... ####.#####...#... #⌠ ##...... # ###..# ..# .# You could see 2 ogres and a quokka. Vanquished Creatures An adder (D:3) A worm (D:3) A dart slug (D:1) 3 giant cockroaches (D:1) 4 hobgoblins 6 kobolds (D:1) 2 ball pythons (D:1) 4 bats (D:1) 7 frilled lizards (D:1) 4 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jestyr24 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 4/16 MP: 1/8 558 | D:1 | Learned a level 2 spell: Searing Ray 1127 | D:1 | Reached XP level 3. HP: 20/20 MP: 3/9 1256 | D:2 | You fall into a shaft and drop 2 floors! 1257 | D:4 | Noticed an ogre 1257 | D:4 | Noticed an ogre 1293 | D:3 | Reached skill level 1 in Fighting 1396 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic D:2: layout_rooms, vehumet_crystals D:3: layout_loops_ring, chequers_ecumenical_altar_grove D:4: layout_rooms, eat_drink_and_be_merry_uskayaw, amethyst_overflow_temple_binary Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Fighting | 1 | 1.0 Dodging | | 2.6 Spellcasting | | 3.5 Conjurations | | 4.8 Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 51 Searing Ray || 7 Armor: Robe || 1 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1395 | 1390 | 5 | 472 | 689 | 4 | 348.8 | Dungeon | 1395 | 1390 | 5 | 472 | 689 | 4 | 348.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1241 daAuts D:3: 110 daAuts D:4: 28 daAuts D:2: 14 daAuts