Dungeon Crawl Stone Soup version 0.27-a0-951-gae3e1deef5 (webtiles) character file. Game seed: 13567633932846932807 40 jestyr24 the Conjurer (level 3, -6/24 HPs) Began as a Human Conjurer on Apr 11, 2021. Mangled by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:06:21 (1517 turns). jestyr24 the Conjurer (Human Conjurer) Turns: 1517, Time: 00:06:22 Health: -6/24 AC: 2 Str: 7 XL: 3 Next: 72% Magic: 2/6 EV: 12 Int: 19 God: Gold: 19 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles e - 32 stones Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - 3 scrolls of noise {unknown} f - a scroll of vulnerability {unknown} g - 2 scrolls of identify {unknown} i - a scroll of blinking {unknown} Potions h - a potion of heal wounds {unknown} j - a potion of curing {unknown} Skills: + Level 0.2 Fighting + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.3 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (19% to evade) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 spear! The gnoll misses you. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. The gnoll hits you from afar with a +0 spear! The gnoll closely misses you. The gnoll barely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 19% to evade) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (19% to evade) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... ######.#............# ...........##.####### ######.##.###.# #........# ####.##### #.# #.# #.######## #......)@# #..#####.# ######..### #g# ### ......^...###.###.## ##.##...#.#........# #..........###.## ##...#.##### #.# ##.##.# #####.##### ... ..# #.........# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 3 bats (D:1) 2 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 2 quokkas A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jestyr24 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 200 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1059 | D:2 | Reached XP level 3. HP: 3/24 MP: 0/6 1451 | D:1 | Learned a level 2 spell: Searing Ray 1517 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_cross D:2: layout_loops_corners, serial_shops, shop Action || total -------------------------++------- Melee: Dagger || 17 Cast: Magic Dart || 38 Searing Ray || 4 Armor: Robe || 3 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1518 | 1502 | 16 | 264 | 1086 | 2 | 759.0 | Dungeon | 1518 | 1502 | 16 | 264 | 1086 | 2 | 759.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1094 daAuts D:2: 423 daAuts