Dungeon Crawl Stone Soup version 0.27-a0-1136-g0b992a5a9d (webtiles) character file. Game seed: 6090617721897285128 48 jestyr24 the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 6, 2021. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 1 of the Dungeon. The game lasted 00:05:15 (2164 turns). jestyr24 the Magician (Djinni Conjurer) Turns: 2164, Time: 00:05:16 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 72% Gold: 96 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . j - +4 mace rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons b - a +0 short sword j - a +4 mace (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of enchant weapon {unknown} f - a scroll of acquirement {unknown} g - a scroll of magic mapping {unknown} h - a scroll of amnesia {unknown} Potions e - 2 potions of attraction {unknown} i - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 4.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 2% 2 c - Dazzling Flash Conj/Hex 44% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 19% 4 f - Summon Small Mammal Summ 88% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a hunting sling. You see here a +4 mace. j - a +4 mace j - a +4 mace (weapon) You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. Terence the Incautious comes into view. He is wielding a +0 mace. Terence shouts! An endoplasm comes into view. The magic dart hits Terence. Terence is lightly wounded. The endoplasm quivers. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (5% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (5% risk of failure)! Continue anyway? Terence is dazzled. Terence hits you with a +0 mace! Terence is no longer blind. Terence bares his teeth. There is a stone staircase leading up here. Casting: Dazzling Flash (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Terence hits you with a +0 mace. You fly upwards. There is a stone staircase leading down here. Casting: Dazzling Flash (quite dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (5% risk of failure)! Continue anyway? Terence is dazzled. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 mace. You die... #.#.# ############## ##############.#.# #............. #.............().# #.############ #.#############..# #.# #.# #..# #.# ..#############..# #.# ####..........>..# #.# #############.###.# #@@.#.# #.#.#.# #.#.#.# #.#.#.# #.#.#.# #.#.#.##### #.#.#.....# #.#.#####.# #.#.# #...# You could see Terence (blind). Vanquished Creatures 2 worms (D:2) 2 dart slugs (D:1) 6 bats 2 endoplasms (D:1) 2 giant cockroaches 2 hobgoblins 4 kobolds (D:1) 3 quokkas 8 ball pythons A frilled lizard (D:1) 2 goblins (D:1) 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jestyr24 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 234 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 381 | D:1 | Reached skill level 4 in Spellcasting 1011 | D:1 | Reached XP level 3. HP: 5/25 MP: 0/0 1011 | D:1 | Learned a level 1 spell: Summon Small Mammal 2140 | D:2 | Noticed Terence 2164 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.5 Dodging | | 2.3 Stealth | | 1.6 Action || total -------------------------++------- Cast: Magic Dart || 85 Searing Ray || 4 Dazzling Flash || 3 Armor: Robe || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2163 | 2142 | 21 | 0 | 1967 | 2 | 1081.5 | Dungeon | 2163 | 2142 | 21 | 0 | 1967 | 2 | 1081.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1714 daAuts D:2: 449 daAuts