Dungeon Crawl Stone Soup version 0.27-a0-1139-g28e009f8a6 (webtiles) character file. Game seed: 5624530995611253973 53 jestyr24 the Caller (level 3, -2/24 HPs) Began as a Merfolk Summoner on May 7, 2021. Slain by a scorpion (5 damage) ... on level 4 of the Dungeon. The game lasted 00:20:01 (3302 turns). jestyr24 the Caller (Merfolk Summoner) Turns: 3302, Time: 00:20:03 Health: -2/24 AC: 2 Str: 8 XL: 3 Next: 87% Magic: 4/6 EV: 13 Int: 15 God: Gold: 93 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . SeeInvis . j - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-2 -> -12) A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons b - a +0 dagger j - a +0 spear (weapon) Missiles e - 122 stones Armour a - a +0 robe (worn) Magical Staves g - a staff of conjuration Jewellery h - a ring of poison resistance Scrolls c - 3 scrolls of identify {unknown} d - 3 scrolls of teleportation {unknown} i - a scroll of enchant weapon {unknown} Skills: - Level 0.1 Short Blades - Level 2.9 Dodging - Level 2.3 Stealth - Level 0.1 Unarmed Combat + Level 2.6 Spellcasting + Level 4.8 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 2% 1 b - Call Imp Summ 16% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 16% N/A 9% 3 Summon Guardian Golem Hex/Summ 9% N/A 24% 3 Summon Ice Beast Ice/Summ 9% N/A 61% 4 Summon Lightning Spire Summ/Air 9% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - scorpion Aim: a scorpion (asleep, ally target) Attack! Your crimson imp hits the scorpion. Your crimson imp blinks! Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A shadowy apparition takes form in the air. Your shadow imp hits the scorpion but does no damage. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion stings you. x2 Your shadow imp barely misses the scorpion. You hit the scorpion but do no damage. The scorpion is lightly wounded. The scorpion barely misses you. Your shadow imp hits the scorpion. You barely miss the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Your shadow imp hits the scorpion but does no damage. It was a potion of curing. You feel better. The scorpion stings you! Your shadow imp hits the scorpion. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! You closely miss the scorpion. The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Your shadow imp hits the scorpion. Your crimson imp hits the scorpion but does no damage. The scorpion stings you. You die... #.##..# # #.# #.###.# # #.## #.###.### ##... #........ ##...## #####.### ##.....## ####.## ##.......## ##.#...# #.........####....#.# +....@....'.........# #....s....####....### ##...55..## ##.#.# #####.....## ###.# .........## #.# .#####.$## #.# #..# #.# #..# ...# You could see a scorpion (ally target), a friendly crimson imp (summoned) and a friendly shadow imp (summoned). Vanquished Creatures 2 jackals (D:1) 3 ball pythons (D:3) 3 bats 2 frilled lizards A rat (D:3) 11 creatures vanquished. Vanquished Creatures (collateral kills) 3 adders (D:2) 2 dart slugs An orc (D:3) 3 ball pythons (D:2) 3 bats (D:2) An endoplasm (D:1) A giant cockroach (D:3) 3 goblins 5 hobgoblins 3 jackals 3 quokkas 4 frilled lizards 3 kobolds 5 rats 40 creatures vanquished. Grand Total: 51 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jestyr24 the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 564 | D:1 | Reached XP level 2. HP: 6/19 MP: 0/5 776 | D:1 | Learned a level 2 spell: Call Imp 1247 | D:1 | Found a faded altar of an unknown god. 1612 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1713 | D:2 | Reached XP level 3. HP: 21/24 MP: 2/6 3281 | D:4 | Noticed a scorpion 3302 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_rooms, ebering_ecumenical_altar_box D:2: layout_basic, basic_altar D:3: layout_rooms D:4: layout_loops_corners, serial_shops, nicolae_shop_stone Action || total -------------------------++------- Melee: Unarmed || 14 Dagger || 100 Spear || 4 Cast: Summon Small Mamm || 17 Call Imp || 34 Use: Scroll || 1 Potion || 1 Armor: Robe || 41 Dodge: Dodged || 119 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3297 | 3212 | 85 | 1126 | 1275 | 4 | 824.2 | Dungeon | 3297 | 3212 | 85 | 1126 | 1275 | 4 | 824.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1326 daAuts D:2: 1004 daAuts D:3: 904 daAuts D:4: 62 daAuts