Dungeon Crawl Stone Soup version 0.27-a0-1140-g099f9bb0e8 (webtiles) character file. Game seed: 4348842931456526992 204335 jestyr24 the Eclecticist (level 18, -11/128 HPs) Began as a Djinni Conjurer on May 8, 2021. Was the Champion of Cheibriados. Killed by an exploding fulminant prism (63 damage) ... on level 4 of the Shoals on May 9, 2021. The game lasted 05:38:08 (35288 turns). jestyr24 the Eclecticist (Djinni Conjurer) Turns: 35288, Time: 05:38:09 Health: -11/128 AC: 20 Str: 27 XL: 18 Next: 64% Gold: 1560 EV: 27 Int: 44 God: Cheibriados [******] SH: 22 Dex: 37 rFire + . . SeeInvis + b - staff of conjuration rCold x . . Faith . T - +0 tower shield rNeg . . . Spirit . M - +5 scale mail of the Beginning {rF- Regen+ Int+7} rPois ∞ Reflect . W - +2 helmet of Dice, Bag, and Bottle {+Blink} rElec . Harm . o - +2 cloak rCorr . Rampage . c - +2 pair of gloves Will +.... (boots unavailable) Stlth ++++...... y - amulet of regeneration HPRegen 2.31/turn D - +4 ring of slaying MPRegen 0.00/turn m - +6 ring of dexterity @: flying, mesmerised, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, see invisible, agile 1, clever 1, sturdy frame 1 }: 1/15 runes: gossamer a: Renounce Religion, Evoke Blink, Bend Time, Temporal Distortion, Slouch, Step From Time You were on level 4 of the Shoals. You worshipped Cheibriados. Cheibriados was exalted by your worship. You visited 5 branches of the dungeon, and saw 29 of its levels. You also visited: Sewer and Ice Cave. You collected 2830 gold pieces. You spent 1270 gold pieces at shops. Inventory: Hand Weapons a - the +10 morningstar of Hioseiturgh {protect, rElec rF+} (You took it off a necromancer in an ice cave) It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It insulates you from electricity. G - a +1 vampiric demon trident J - the +4 mace of Guilt {vamp, +Blink Str-4 Int+2 Stlth+} (You found it on level 8 of the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-4). It affects your intelligence (+2). It lets you blink. It makes you more stealthy. Missiles k - 7 throwing nets r - 131 poisoned darts E - 7 boomerangs of dispersal Z - 8 atropa-tipped darts Armour c - a +2 pair of gloves (worn) g - a +2 ring mail of willpower o - a +2 cloak (worn) M - the +5 scale mail of the Beginning (worn) {rF- Regen+ Int+7} (You found it on level 3 of the Shoals) It affects your intelligence (+7). It makes you vulnerable to fire. It increases your rate of health regeneration. P - a +4 troll leather armour T - a +0 tower shield (worn) W - the +2 helmet of Dice, Bag, and Bottle (worn) {+Blink} (You found it on level 4 of the Lair of Beasts) It lets you blink. Magical Staves b - a staff of conjuration (weapon) S - a staff of death Jewellery j - an amulet of reflection m - a +6 ring of dexterity (right hand) s - a +4 ring of evasion y - an amulet of regeneration (around neck) z - a ring of protection from cold A - a ring of see invisible C - a ring of willpower D - a +4 ring of slaying (left hand) F - a ring of protection from fire Wands h - a wand of flame (27) l - a wand of acid (31) v - a wand of iceblast (27) B - a wand of polymorph (28) K - a wand of mindburst (19) O - a wand of digging (4) X - a wand of paralysis (19) Scrolls d - 7 scrolls of teleportation f - 4 scrolls of blinking t - a scroll of identify x - 4 scrolls of fog H - a scroll of silence I - 3 scrolls of fear L - 3 scrolls of enchant weapon Q - a scroll of brand weapon U - 2 scrolls of magic mapping Potions e - 14 potions of curing i - 2 potions of cancellation n - a potion of mutation p - 3 potions of brilliance q - 2 potions of heal wounds u - 3 potions of might w - a potion of invisibility R - 4 potions of ambrosia Y - 2 potions of resistance Skills: * Level 11.6 Fighting - Level 1.6 Armour * Level 14.7 Dodging - Level 5.7 Stealth * Level 11.9 Shields * Level 18.7 Spellcasting * Level 9.0 Invocations * Level 8.8 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 3d7 0% 2 c - Dazzling Flash Conj/Hex 100% N/A 0% 3 d - Fulminant Prism Conj/Hex 71% 3d30 1% 4 e - Iskenderun's Mystic Conj/Tloc 100% 2d19 1% 4 f - Animate Skeleton Necr 100% N/A 0% 1 g - Wereblood Tmut 100% N/A 0% 2 h - Frozen Ramparts Ice 100% 1d12 0% 3 i - Hailstorm Conj/Ice 100% 3d20 1% 4 j - Dispel Undead Necr 100% 3d31 1% 4 k - Iskenderun's Battles Conj 100% 2d15 1% 5 l - Simulacrum Ice/Necr 59% N/A 1% 6 m - Monstrous Menagerie Summ 59% N/A 1% 7 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (0/1) D:5 Lair (6/6) D:10 Shoals (4/4) Lair:3 Spider (4/4) Lair:4 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (0/3) Orc:2 Sewer (visited) IceCv (visited) Vaults: D:13-14 Altars: Cheibriados Fedhas Hepliaklqana Kikubaaqudgha Nemelex Xobeh Qazlal Ru Trog Uskayaw Vehumet Wu Jian Zin Beogh Jiyva Shops: Orc:1 ***[= Orc:2 ![!*[ Shoals:1 [ Annotations: D:13 1 runed translucent door Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) You have supernaturally acute eyesight. (SInv) You are agile. (Dex +2) Your mind is acute. (Int +2) Your movements are slightly less encumbered by armour. (ER -2) Message History Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target, p - merfolk avatar You feel a surge of power! You conjure a prism of explosive energy! A fulminant prism comes into view. The pull of its song draws you forwards. The merfolk avatar chants its luring song. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the merfolk avatar! The merfolk avatar is heavily wounded. The merfolk avatar is knocked back by the mystic blast. The merfolk avatar collides with your fulminant prism! The mystic blast hits the water elemental!! The water elemental is heavily damaged. The water elemental is knocked back by the mystic blast. The merfolk avatar chants its luring song. x2 Your fulminant prism crackles loudly. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the merfolk avatar! The merfolk avatar is severely wounded. The merfolk avatar is knocked back by the mystic blast. The merfolk avatar collides with your fulminant prism! The mystic blast hits the sea snake! The sea snake is severely wounded. The sea snake is knocked back by the mystic blast. The drowned soul returns to the deep! The pull of its song draws you forwards. The merfolk avatar chants its luring song. Your fulminant prism explodes! The blast of energy engulfs the merfolk avatar!! You kill the merfolk avatar! Cheibriados thoroughly appreciates the change of pace. The blast of energy engulfs the merfolk avatar!!! The merfolk avatar is severely wounded. The blast of energy engulfs you!!! 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