Dungeon Crawl Stone Soup version 0.32-a0-1466-gabf264ae7c (webtiles) character file. Game seed: 11442250999235668628 34 jfcaron the Trooper (level 3, -1/29 HPs) Began as a Coglin Fighter on June 17, 2024. Frozen to death by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (986 turns). jfcaron the Trooper(Coglin Fighter) Turns: 986, Time: 00:01:36 Health: -1/29 AC: 6 Str: 16 XL: 3 Next: 31% Magic: 3/3 EV: 8 Int: 7 God: Gold: 28 SH: 4 Dex: 15 Spells: 2/2 levels left rFire . . . a - +0 long sword {Numeria} rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: mighty, lethally poisoned (-1 -> -4), hasted, revved, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) {Numeria} Missiles e - 5 stones Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Magical Staves g - a staff of cold (You found it on level 1 of the Dungeon) Scrolls f - a scroll of identify {unknown} Potions i - a potion of curing {unknown} Skills: + Level 3.3 Fighting * Level 2.7 Long Blades + Level 2.9 Armour + Level 0.9 Dodging - Level 2.1 Shields You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Wu Jian Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel very mighty all of a sudden. The adder completely misses you. The endoplasm barely misses you. You miss the adder. The adder is severely wounded. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * It was a potion of haste. You feel yourself speed up. * * * LOW HITPOINT WARNING * * * You feel sick. You block the adder's attack. The endoplasm freezes you. You are frozen. You die... ... #.# #.# #. #.# # #..####.####.## #$............# #......SJ.....) #@.# #....._.. ..##.$... #### .... #.# # You could see an adder and an endoplasm. Vanquished Creatures A dart slug (D:1) A bat (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 5 jackals (D:1) 3 quokkas (D:1) 6 ball pythons (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 5 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jfcaron the Coglin Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 255 | D:1 | Reached XP level 2. HP: 18/24 MP: 2/2 542 | D:1 | Reached XP level 3. HP: 25/29 MP: 3/3 974 | D:2 | Found an ornate altar of the Wu Jian Council. 985 | D:2 | HP: 5/29 [adder (2)] 985 | D:2 | HP: 2/29 [frozen (3)] 986 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_corners, minmay_hexomino_r4 D:2: layout_loops_ring, basic_altar Action || total ---------------------------++------- Melee: Long sword || 108 Throw: Stone || 2 Use: Potion || 2 Armour: Scale mail || 99 Dodge: Dodged || 43 Block: Buckler || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1019 | 1006 | 13 | 0 | 789 | 2 | 509.5 | Dungeon | 1019 | 1006 | 13 | 0 | 789 | 2 | 509.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1004 daAuts D:2: 14 daAuts Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1019 | 1006 | 13 | 0 | 789 | 2 | 509.5 | Dungeon | 1019 | 1006 | 13 | 0 | 789 | 2 | 509.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1004 daAuts D:2: 14 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.5 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_corners, minmay_hexomino_r4 D:2: layout_loops_ring, basic_altar