Dungeon Crawl Stone Soup version 0.31-a0-1612-g4aaf141004 (webtiles) character file. Game seed: 6099012023441708013 74 jfitz the Conjurer (level 4, -3/33 HPs) Began as a Draconian Conjurer on Jan 9, 2024. Was a Follower of Vehumet. Slain by Terence ... wielding a +3 heavy hand axe (11 damage) ... on level 3 of the Dungeon. The game lasted 00:07:25 (1885 turns). jfitz the Conjurer (Draconian Conjurer) Turns: 1885, Time: 00:07:25 Health: -3/33 AC: 9 Str: 9 XL: 4 Next: 10% Magic: 3/7 EV: 12 Int: 25 God: Vehumet [*.....] Gold: 101 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . k - +0 spear rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . b - +0 cloak rCorr + p - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of intelligence HPRegen 0.25/turn m - ring of resist corrosion MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons k - a +0 spear (weapon) Armour b - a +0 cloak (worn) p - a +2 pair of gloves (worn) Jewellery g - a +6 ring of intelligence (left hand) m - a ring of resist corrosion (right hand) Wands d - a wand of charming (12) Scrolls c - a scroll of enchant weapon {unknown} e - 2 scrolls of immolation {unknown} i - a scroll of brand weapon {unknown} j - a scroll of teleportation {unknown} l - a scroll of fog {unknown} n - a scroll of identify {unknown} Potions a - a potion of magic f - a potion of might h - a potion of mutation {unknown} o - a potion of curing {unknown} q - a potion of lignification {unknown} Skills: + Level 0.2 Fighting + Level 0.4 Polearms + Level 2.1 Dodging + Level 2.1 Stealth + Level 0.1 Unarmed Combat + Level 2.5 Spellcasting + Level 4.9 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 60% 1d6 3% 1 Searing Ray Conj 54% 2d6 2% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 16% 2 Jinxbite Hex 6% N/A 16% 2 Fugue of the Fallen Necr 3% N/A 32% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Anguish Hex/Necr 1% N/A 71% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 96% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Terence hits you with a +3 heavy hand axe. You hit Terence. Terence is heavily wounded. The rat barely misses you. Terence hits you with a +3 heavy hand axe. You hit Terence. You tail-slap Terence, but do no damage. Terence is severely wounded. The rat bites you but does no damage. You barely miss Terence. Terence is severely wounded. Terence hits you with a +3 heavy hand axe. The rat barely misses you. You hit Terence. Terence is severely wounded. The rat closely misses you. Terence misses you. You hit Terence but do no damage. You tail-slap Terence. Terence is almost dead. The rat bites you but does no damage. Terence hits you with a +3 heavy hand axe. The rat bites you but does no damage. You hit Terence but do no damage. You tail-slap Terence. Terence is almost dead. The rat bites you but does no damage. You hit Terence. Terence is almost dead. Terence hits you but does no damage. The rat bites you. You barely miss Terence. Terence is almost dead. Terence hits you with a +3 heavy hand axe! * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. You hit Terence but do no damage. Terence is almost dead. The rat bites you but does no damage. You hit Terence but do no damage. Your tail-slap misses Terence. Terence is almost dead. Terence hits you with a +3 heavy hand axe! You die... Terence says, "That felt goooood." .. #### .# ..... .# ... .# ... .## #.##..# # #...r.#.### . ###@@...... #. #...#...### #.#####.### #..# ...##..# .# #.##.## #....# ### ###.#.####... ##...#.##... #..###....# You could see Terence and a rat. Vanquished Creatures Ijyb (D:3) An adder (D:2) 2 dart slugs (D:1) 2 endoplasms 2 giant cockroaches (D:2) 4 goblins (D:1) 6 hobgoblins 6 jackals 3 ball pythons A bat (D:1) 2 kobolds (D:2) 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jfitz the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 184 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 274 | D:1 | Found Eduemuuw's Armour Shoppe. 847 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1297 | D:2 | Found a faded altar of an unknown god. 1307 | D:2 | Prayed at the altar of an unknown god. 1307 | D:2 | Became a worshipper of Vehumet 1307 | D:2 | Reached * piety under Vehumet 1307 | D:2 | Offered knowledge of Shock by Vehumet. 1654 | D:3 | Noticed Ijyb 1767 | D:3 | Killed Ijyb 1768 | D:3 | Reached XP level 4. HP: 22/33 MP: 7/7 1869 | D:3 | Noticed Terence 1885 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_rooms, serial_shops, nicolae_shop_peninsula, minmay_pentomino_t2 D:2: layout_basic, chequers_ecumenical_altar_simple_redux D:3: layout_rooms, uniq_crazy_yiuf_cottage, uniq_grinder, uniq_terence, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.1 Fighting | | 0.2 Polearms | | 0.4 Unarmed Combat | | 0.1 Spellcasting | | 2.5 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Tailslap | 5 | 3 || 8 Spear | 52 | 11 || 63 Cast: Magic Dart | 65 | 7 || 72 Use: Potion | 2 | || 2 Armour: Skin | 54 | 15 || 69 Dodge: Dodged | 62 | 5 || 67 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1888 | 1838 | 50 | 180 | 1322 | 3 | 629.3 | Dungeon | 1888 | 1838 | 50 | 180 | 1322 | 3 | 629.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 939 daAuts D:1: 713 daAuts D:3: 235 daAuts