Dungeon Crawl Stone Soup version 0.33-a0-1189-g0c5ade9840 (webtiles) character file. Game seed: 17762573819361827496 5 jimjamslimslam the Caller (level 1, 0/14 HPs) Began as a Formicid Summoner on Apr 1, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (178 turns). jimjamslimslam the Caller (Formicid Summoner) Turns: 178, Time: 00:00:58 Health: 0/14 AC: 2 Str: 12 XL: 1 Next: 88% Magic: 1/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . c - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 spear (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 0.6 Fighting - Level 1.7 Dodging - Level 2.4 Stealth + Level 2.3 Spellcasting + Level 4.1 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 6% 2 Call Canine Familiar Summ 13% N/A 13% 3 Eringya's Surprising Cr Summ 13% N/A 38% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Reach: c) +0 spear Press: ? - help, Dir - move target Aim: a jackal (moderately wounded, ally target, 53% to hit) You hit the jackal. The jackal is severely wounded. Your bat closely misses the jackal. x2; The jackal closely misses you. The jackal barely misses you. The jackal barely misses your bat. Your bat closely misses the jackal. The jackal closely misses you. The jackal barely misses your bat. The jackal closely misses you. Reach: c) +0 spear Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 53% to hit) You hit the jackal but do no damage. The jackal is severely wounded. Your bat barely misses the jackal. x2; The jackal closely misses you. Your bat barely misses the jackal. The jackal bites you but does no damage. The jackal completely misses your bat. The jackal barely misses you. Reach: c) +0 spear Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 53% to hit) You miss the jackal. The jackal is severely wounded. Your bat barely misses the jackal. Your bat closely misses the jackal. The jackal barely misses you. The jackal closely misses your bat. Your bat hits the jackal but does no damage. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal closely misses your bat. Your bat hits the jackal but does no damage. Reach: c) +0 spear Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 53% to hit) You hit the jackal but do no damage. The jackal is severely wounded. Your bat barely misses the jackal. Your bat closely misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ♣..~~ß≈~..♣#...... ♣h♣.~≈~.♣.♣#...... ♣...).....♣#.).... ##..♣♣.♣♣..##.####. #..♣♣P