Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14088553695058645817 (custom seed) 23 jimjamslimslam the Grave Robber (level 2, -2/19 HPs) Began as a Mummy Necromancer on Apr 13, 2025. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:05 (586 turns). jimjamslimslam the Grave Robber (Mummy Necromancer) Turns: 586, Time: 00:02:06 Health: -2/19 AC: 2 Str: 11 XL: 2 Next: 75% Magic: 3/6 EV: 11 Int: 14 God: Gold: 30 SH: 0 Dex: 12 Spells: 6/7 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of teleportation {unknown} Skills: + Level 1.9 Dodging + Level 2.0 Stealth + Level 3.2 Spellcasting + Level 4.2 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 5% 2 Vampiric Draining Necr 21% 2d7 11% 3 Animate Dead Necr 21% N/A 36% 4 Curse of Agony Necr 21% N/A 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You escape the ball python's grasp. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Your soul wisp returns to where it belongs. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, chance to affect: 58%) You feel a surge of power! The gnoll resists with significant effort. The gnoll completely misses you. The hobgoblin barely misses you. Unknown command. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, chance to affect: 58%) You feel a surge of power! The gnoll resists with significant effort. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The hobgoblin closely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, chance to affect: 58%) You feel a surge of power! A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The hobgoblin barely misses you. The gnoll hits you with a +0 club. You die... #### ######## #... ...... # #... ....##.# #..####....... ##..##*g...# . #...Sg@#...#..# #...####g.....# #....S.........# #....####..##.S. ##........## .. ###.###..# . ####.####.# #.......#.. #.##.#........ You could see a gnoll (weak, ally target, soul-splintered), a hobgoblin, a ball python and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimjamslimslam the Mummy Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 80 | D:1 | Reached XP level 2. HP: 11/19 MP: 1/5 392 | D:1 | Found a faded altar of an unknown god. 586 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_cross, shapermc_ecumenical_altar_notcrosses, st_stairs_10, minmay_bisected Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Stealth | 2 | 2.0 Dodging | | 1.9 Necromancy | | 4.2 Action || total ---------------------------++------- Melee: Dagger || 52 Cast: Soul Splinter || 14 Stab: Sleeping || 1 Armour: Robe || 45 Dodge: Dodged || 45