Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 16045175035436045850 (custom seed) 435 jimjamslimslam the Conjurer (level 6, 0/37 HPs) Began as a Deep Elf Conjurer on Apr 15, 2025. Slain by Edmund ... wielding a +0 flail of protection (6 damage) ... on level 4 of the Dungeon. The game lasted 00:06:45 (3544 turns). jimjamslimslam the Conjurer (Deep Elf Conjurer) Turns: 3544, Time: 00:06:45 Health: 0/37 AC: 20 Str: 4 XL: 6 Next: 68% Magic: 12/16 EV: 4 Int: 31 God: Gold: 165 SH: 0 Dex: 16 Spells: 13/16 levels left rFire . . . c - +4 short sword (protect) rCold . . . (no shield) rNeg . . . k - +6 scale mail "Optedi" {Dex+3 Stlth+} rPois . (no helmet) rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ g - +6 ring of intelligence HPRegen 0.26/turn (no ring) MPRegen 0.30/turn %: no passive effects @: under a protective aura, invisible A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons c - a +4 short sword of protection (weapon) Armour a - a +0 robe k - the +6 scale mail "Optedi" (worn) {Dex+3 Stlth+} (You found it on level 3 of the Dungeon) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. n - a +0 pair of gloves (worn) Jewellery g - a +6 ring of intelligence (left hand) l - the ring "Vuimushre" {^Contam rF++ AC+4 Dex+5} (You found it on level 3 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). Dex+5: It affects your dexterity (+5). rF++: It greatly protects you from fire. ^Contam: It causes magical contamination when unequipped. o - a ring of poison resistance Scrolls e - a scroll of amnesia {unknown} f - 5 scrolls of identify {unknown} h - a scroll of fog {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic d - 2 potions of curing m - a potion of heal wounds {unknown} Skills: + Level 3.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 5.9 Spellcasting + Level 6.0 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 17% 1 b - Searing Ray Conj 92% 2d7 26% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 50% 1 Brom's Barrelling Bould Conj/Erth 28% 2d6 99% 4 Fulminant Prism Conj/Alch 14% 3d8 99% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 99% 4 Hoarfrost Cannonade Ice/Alch 4% 3d6/3d12 100% 5 Bombard Conj/Erth 14% 9d3 100% 6 Conjure Ball Lightning Conj/Air 14% 3x3d6 100% 6 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Starburst Conj/Fire 14% 6d6 100% 6 Hellfire Mortar Fire/Erth 4% 3d11 100% 7 Discord Hex 4% N/A 100% 8 Disjunction Tloc 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Edmund hits you but does no damage. Edmund hits you but does no damage. Casting: Searing Ray (dangerous; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (dangerous; 26% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +0 flail of protection and wearing a +0 chain mail (lightly wounded, 87% to hit) The searing ray hits Edmund but does no damage. Edmund is lightly wounded. (Press . to maintain the ray.) Edmund hits you with a +0 flail of protection. The searing ray misses Edmund. Edmund hits you but does no damage. The searing ray hits Edmund. Edmund is lightly wounded. Edmund hits you with a +0 flail of protection. Edmund attacks as he pursues you! Edmund hits you with a +0 flail of protection! You hit Edmund but do no damage. Your weapon exudes an aura of protection. Edmund is lightly wounded. Edmund hits you but does no damage. You hit Edmund. Edmund is moderately wounded. Edmund hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * You barely miss Edmund. Edmund is moderately wounded. Edmund barely misses you. You hit Edmund. Edmund is moderately wounded. Edmund hits you with a +0 flail of protection. * * * LOW HITPOINT WARNING * * * You hit Edmund but do no damage. Edmund is moderately wounded. Edmund hits you but does no damage. It was a potion of invisibility. You fade into invisibility! Edmund hits you with a +0 flail of protection. You die... Edmund whines, "They better pay attention to me now!" ###.. #.. ### #.. #.. #.. #.# #.. #.# #.. #.# #### ###.. # ##@###.. ...# #.##..@##.# .# ###.# #.....[.#.#...# ###... ####..........####..... #.....###........#... ...##.#...# ...#.......# ..........# ..........# ..####.#.....########..# # #.#....... #..# #†#####.## #... You could see Edmund (unable to see you). Vanquished Creatures A scorpion (D:3) A jelly (D:4) An orc priest (D:3) An iguana (D:4) An orc wizard (D:3) Natasha (thrice) (D:2) Robin (D:2) 3 gnolls (D:2) 7 adders 2 ribbon worms A dart slug (D:1) 7 orcs 2 ball pythons 5 bats 6 endoplasms 6 giant cockroaches 11 goblins 6 hobgoblins 5 jackals (D:1) 8 kobolds 2 quokkas 5 frilled lizards 2 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimjamslimslam the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 107 | D:1 | Reached XP level 2. HP: 9/15 MP: 0/8 862 | D:2 | Reached XP level 3. HP: 16/20 MP: 9/9 983 | D:2 | Reached skill level 1 in Fighting 1076 | D:2 | Noticed Robin 1129 | D:2 | Learned a level 2 spell: Searing Ray 1133 | D:2 | Killed Robin 1152 | D:2 | Reached XP level 4. HP: 25/25 MP: 1/11 1278 | D:2 | Noticed Natasha 1281 | D:2 | Killed Natasha 1282 | D:2 | Reached skill level 5 in Conjurations 1396 | D:2 | Noticed Natasha 1404 | D:2 | Killed Natasha 1405 | D:2 | Reached XP level 5. HP: 20/30 MP: 10/14 1920 | D:2 | Noticed Natasha 1921 | D:2 | Found a faded altar of an unknown god. 1933 | D:2 | Killed Natasha 2420 | D:3 | Identified the +6 scale mail "Optedi" {Dex+3 Stlth+} 2468 | D:3 | Reached skill level 5 in Spellcasting 2485 | D:3 | Identified the ring "Vuimushre" {^Contam rF++ AC+4 Dex+5} 2754 | D:3 | Reached XP level 6. HP: 22/36 MP: 16/16 3412 | D:4 | Reached skill level 6 in Conjurations 3519 | D:4 | Noticed Edmund 3544 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_rooms, grunt_decor_one_mirror, amcnicky_mini_corridor_feature D:2: layout_basic, serial_co_window_serial, co_window_paths_a, co_window_paths_b, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_cross_4, co_window_of_opportunity_b, co_window_corner_b, co_window_of_opportunity_b, co_window_of_opportunity_b, co_window_of_opportunity_c, glass_columns_a, glass_columns_b, shapermc_ecumenical_altar_ellora, nrook_mini_backslash, uniq_robin, uniq_natasha D:3: layout_basic D:4: layout_loops_ring, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | 1 2 3 | 3.0 Spellcasting | 4 5 | 5.9 Conjurations | 5 6 | 6.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Short sword | 10 | 126 || 136 Cast: Magic Dart | 61 | 43 || 104 Searing Ray | 1 | 4 || 5 Use: Potion | | 2 || 2 Stab: Sleeping | | 6 || 6 Armour: Robe | 37 | 22 || 59 Scale mail | | 128 || 128 Dodge: Dodged | 18 | 47 || 65