Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 16045175035436045850 (custom seed) 7 jimjamslimslam the Conjurer (level 1, -1/10 HPs) Began as a Deep Elf Conjurer on Apr 15, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (68 turns). jimjamslimslam the Conjurer (Deep Elf Conjurer) Turns: 68, Time: 00:00:17 Health: -1/10 AC: 2 Str: 4 XL: 1 Next: 83% Magic: 1/6 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The jackal completely misses you. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The jackal bites you but does no damage. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The jackal misses you. The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. You die... ......#... #....... .#.#....# ######### ........## .......<# ##.#.....###########.# #......#........#.# .#......######.>.#.# ........#J#........#.# .#......#@#.####.#.#.# ##.....#h#....#.#.#.# #.......##.ß.#.#.#.# #.......'....#.#.#.# #....#..'..#.#.#...# ##...##.#++######### .... #.....#..... ?#. #..#.......# #. ##...#.##### You could see an endoplasm and a jackal. Vanquished Creatures A dart slug (D:1) 3 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimjamslimslam the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 68 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_rooms, grunt_decor_one_mirror, amcnicky_mini_corridor_feature Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 10 Armour: Robe || 12 Dodge: Dodged || 19