Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 14088553695058645817 (custom seed) 86 jimjamslimslam the Conjurer (level 4, -1/22 HPs) Began as a Vine Stalker Conjurer on Apr 16, 2025. Slain by Terence ... wielding a +1 short sword of speed (6 damage) ... on level 3 of the Dungeon. The game lasted 00:06:05 (2298 turns). jimjamslimslam the Conjurer (Vine Stalker Conjurer) Turns: 2298, Time: 00:06:05 Health: -1/22 AC: 2 Str: 10 XL: 4 Next: 50% Magic: 0/9 EV: 11 Int: 20 God: Gold: 722 SH: 0 Dex: 12 Spells: 2/9 levels left rFire . . . (no weapon) rCold . . . h - orb of the Crypt {*channel, Regen+ Hexes Tloc} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... e - amulet of magic regeneration Stlth ++ i - ring of wizardry HPRegen 1.83/turn (no ring) MPRegen 0.51/turn %: guardian spirit, wizardry (x1), channel magic (20%) @: studying Long Blades A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 722 gold pieces. Inventory: Armour a - a +0 robe (worn) h - the orb of the Crypt (worn) {*channel, Regen+ Hexes Tloc} (You acquired it on level 2 of the Dungeon) Regen+: It increases your rate of health regeneration. Hexes: It increases the power of your Hexes spells. Tloc: It increases the power of your Translocations spells. Jewellery e - an amulet of magic regeneration (around neck) i - a ring of wizardry (left hand) Scrolls c - 3 scrolls of identify {unknown} f - a scroll of fog {unknown} k - a scroll of fear {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - 2 potions of ambrosia {unknown} g - a potion of attraction {unknown} j - a potion of invisibility {unknown} l - a potion of might {unknown} Skills: + Level 1.3 Fighting - Level 1.9 Dodging - Level 2.9 Stealth + Level 3.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 3% 1 b - Searing Ray Conj 42% 2d6 4% 2 c - Fulminant Prism Conj/Alch 6% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ( Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Terence is nearby! The magic dart hits Terence but does no damage. Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence hits you with a +1 short sword of speed. x2 Terence is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 short sword of speed and wearing a +0 scale mail (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence looks scornfully at you. Terence hits you with a +1 short sword of speed! The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +1 short sword of speed. Terence barely misses you. Your magical contamination has completely faded away. The searing ray hits Terence. Terence is severely wounded. Terence hits you but does no damage. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +1 short sword of speed! Terence hits you with a +1 short sword of speed. * * * LOW HITPOINT WARNING * * * Terence hits you with a +1 short sword of speed. * * * LOW HITPOINT WARNING * * * Terence hits you with a +1 short sword of speed. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Terence looks scornfully at you. Terence hits you with a +1 short sword of speed! You die... Terence says, "And stay out!" ...#.#..#### #..!. ## #<..###.. #.... ######.......# .... #.......###### ... ##.#........... ...###.......####### ##.....∩...#.# #..@...#.###.# ######.#@......##.# #.........#####.##.# ##### #.###..#.###.......##..... ###.###....###.#...........# #..............#.#.......# ###....#####..#.#.#.).#.# #...........#.#.#.#.# # #.>.#######)#.#.#.#.#.# #####..<# ####..#.#.#...#.# # You could see Terence. Vanquished Creatures 2 adders A dart slug (D:1) 2 ribbon worms An orc (D:3) 6 ball pythons 6 endoplasms 4 giant cockroaches 3 goblins 10 hobgoblins 3 jackals (D:2) 3 quokkas 2 bats (D:1) 2 frilled lizards 4 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimjamslimslam the Vine Stalker Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 267 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 1128 | D:1 | Reached XP level 3. HP: 16/16 MP: 3/7 1801 | D:2 | Reached skill level 1 in Fighting 1801 | D:2 | Reached XP level 4. HP: 22/22 MP: 6/9 2059 | D:2 | Identified 3 scrolls of acquirement 2059 | D:2 | Acquired 609 gold pieces 2060 | D:2 | Acquired the orb of the Crypt {*channel, Regen+ Hexes Tloc} 2061 | D:2 | Acquired a ring of wizardry 2124 | D:3 | Learned a level 2 spell: Searing Ray 2129 | D:3 | Learned a level 4 spell: Fulminant Prism 2180 | D:3 | Found Ogguavaj's Antique Weapon Shop. 2284 | D:3 | Noticed Terence 2298 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_cross, shapermc_ecumenical_altar_notcrosses, st_stairs_10, minmay_bisected D:2: layout_rooms D:3: serial_bayou_shore_a, layout_rooms, serial_shops, nicolae_lakefront_shop, shop, minmay_misc_feat_more_columns, kennysheep_potato, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.3 Spellcasting | 3 | 3.1 Dodging | | 1.9 Stealth | | 2.9 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Bite | 6 | || 6 Punch | 2 | || 2 Cast: Magic Dart | 80 | 35 || 115 Searing Ray | | 1 || 1 Use: Scroll | 1 | 3 || 4 Armour: Robe | 11 | 10 || 21 Dodge: Dodged | 17 | 2 || 19