Seeded DCSS version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 14088553695058645817 (custom seed) 43 jimjamslimslam the Grave Robber (level 3, 0/24 HPs) Began as a Vampire Necromancer on Apr 24, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:24 (840 turns). jimjamslimslam the Grave Robber (VpNe) Turns: 840, Time: 00:02:24 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 37% Magic: 5/6 EV: 11 Int: 19 God: Gold: 37 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.44/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty, lethally poisoned (0 -> -1), healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation {unknown} e - 4 scrolls of identify {unknown} g - a scroll of fear {unknown} h - a scroll of noise {unknown} Potions c - a potion of magic i - a potion of ambrosia {unknown} Skills: + Level 2.7 Dodging + Level 4.0 Stealth + Level 2.4 Spellcasting + Level 4.7 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 2% 1 b - Grave Claw Necr 40% 2d9 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 20% 2d7 7% 3 Animate Dead Necr 20% N/A 22% 4 Curse of Agony Necr 20% N/A 54% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (chance to affect: 58%) A fragment of the adder's soul is dislodged from its body. The adder looks weaker. The adder bites you. Your soul wisp barely misses the adder. The endoplasm freezes you. You are frozen. You hit the adder. The adder is lightly wounded. The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! Your soul wisp misses the adder. The endoplasm freezes you. You are frozen. You hit the adder but do no damage. You feel sick. The adder closely misses you. The endoplasm barely misses you. Your soul wisp barely misses the adder. Unknown command. You hit the adder. The adder is moderately wounded. You feel sick. The adder bites you but does no damage. Your soul wisp touches the adder. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder is heavily wounded. You feel sick. The adder closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses the adder. The adder misses you. It was a potion of might. You feel very mighty all of a sudden. You die... .!....... ....#.... ........# ........## .........# ......*.. ......JS# .......@# ....#...# . ##### You could see an adder (weak, ally target, soul-splintered), an endoplasm and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) A bat (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 4 ball pythons (D:1) 3 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 7 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimjamslimslam the Vampire Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 102 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 232 | D:1 | Found a faded altar of an unknown god. 409 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 409 | D:1 | Reached XP level 3. HP: 11/24 MP: 6/6 833 | D:2 | Learned a level 2 spell: Grave Claw 839 | D:2 | HP: 1/24 [frozen (3)] 840 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_cross, shapermc_ecumenical_altar_notcrosses, st_stairs_10, minmay_bisected D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 4 | 4.0 Dodging | | 2.7 Spellcasting | | 2.4 Necromancy | | 4.7 Action || total ---------------------------++------- Melee: Dagger || 79 Bite || 9 Cast: Soul Splinter || 23 Use: Potion || 1 Stab: Sleeping || 5 Armour: Robe || 63 Dodge: Dodged || 49