Seeded DCSS version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 14088553695058645817 (custom seed) 84 jimjamslimslam the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Apr 28, 2025. Slain by Terence ... wielding a +1 short sword of speed (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:43 (1459 turns). jimjamslimslam the Conjurer (Deep Elf Conjurer) Turns: 1459, Time: 00:01:44 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 24% Magic: 6/11 EV: 12 Int: 25 God: Gold: 1527 SH: 0 Dex: 13 Spells: 9/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: studying Long Blades A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 1527 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - an amulet of magic regeneration Scrolls c - a scroll of noise {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of fear {unknown} g - 5 scrolls of identify {unknown} Potions b - a potion of magic f - 2 potions of ambrosia {unknown} h - a potion of might {unknown} k - a potion of attraction {unknown} Skills: + Level 3.5 Dodging + Level 3.6 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Sting Conj/Alch 68% 1d7 3% 1 Mercury Vapours Alch/Air 8% N/A 14% 2 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Olgreb's Toxic Radiance Alch 4% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ( Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence hits you with a +1 short sword of speed! Terence is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 short sword of speed and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence hits you with a +1 short sword of speed. Terence closely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 short sword of speed and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +1 short sword of speed! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 short sword of speed and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +1 short sword of speed. You die... Terence says, "And stay out!" #....# #..... #..!.. #....# ### #....# .... #....# #.#.. #..@.###..... ##@....∩..w #......#.## ######.#.......# #.........#####.# #.###..#.## ###.###....###.# #..............# ###....#####..# #...........# You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 8 ball pythons 8 endoplasms 3 giant cockroaches 4 goblins 8 hobgoblins 3 jackals (D:2) 2 quokkas 2 bats (D:1) 2 frilled lizards 4 kobolds 5 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimjamslimslam the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 13/15 MP: 2/8 373 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 697 | D:1 | Found a faded altar of an unknown god. 1085 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1404 | D:2 | Identified 3 scrolls of acquirement 1404 | D:2 | Acquired 917 gold pieces 1405 | D:2 | Acquired 511 gold pieces 1406 | D:2 | Acquired a Young Poisoner's Handbook 1445 | D:3 | Found Ogguavaj's Antique Weapon Shop. 1449 | D:3 | Noticed Terence 1459 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_cross, shapermc_ecumenical_altar_notcrosses, st_stairs_10, minmay_bisected D:2: layout_rooms D:3: serial_bayou_shore_a, layout_rooms, serial_shops, nicolae_lakefront_shop, shop, minmay_misc_feat_more_columns, kennysheep_potato, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.5 Stealth | 3 | 3.6 Spellcasting | | 3.9 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | 1 || 4 Cast: Magic Dart | 81 | 22 || 103 Use: Scroll | | 4 || 4 Armour: Robe | 7 | 6 || 13 Dodge: Dodged | 25 | 3 || 28