Seeded DCSS version 0.33-b1-14-gc25c0cc3d1 (webtiles) character file. Game seed: 8034774596114056761 (custom seed) 102 jimjamslimslam the Conjurer (level 4, -1/25 HPs) Began as a Deep Elf Conjurer on May 1, 2025. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:31 (1808 turns). jimjamslimslam the Conjurer (Deep Elf Conjurer) Turns: 1808, Time: 00:01:31 Health: -1/25 AC: 2 Str: 4 XL: 4 Next: 49% Magic: 0/12 EV: 5 Int: 25 God: Gold: 102 SH: 0 Dex: 13 Spells: 3/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - a ring of protection from fire Scrolls e - a scroll of identify {unknown} f - a scroll of fear {unknown} h - a scroll of noise {unknown} k - a scroll of revelation {unknown} l - a scroll of enchant armour {unknown} m - a scroll of teleportation {unknown} Potions b - a potion of magic c - 3 potions of curing {unknown} d - a potion of moonshine {unknown} g - a potion of might {unknown} j - a potion of attraction {unknown} n - a potion of haste {unknown} Skills: + Level 1.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.1 Spellcasting + Level 4.9 Conjurations + Level 1.1 Summonings + Level 1.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Mercury Arrow Conj/Alch 40% 2d8 3% 2 d - Call Canine Familiar Summ 10% N/A 17% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 9% 1 Grave Claw Necr 10% 2d7 14% 2 Launch Clockwork Bee Frge 5% N/A 26% 3 Sigil of Binding Hex 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Eringya's Surprising Cr Summ 10% N/A 50% 4 Dimensional Bullseye Hex/Tloc 2% N/A 65% 4 Alistair's Walking Alem Alch/Frge 8% N/A 89% 5 Nazja's Percussive Temp Frge 2% 4d4 94% 5 Forge Phalanx Beetle Frge 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( D:3 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your Summonings skill increases to level 1! There are monsters nearby! The magic dart hits the gnoll but does no damage. The gnoll shouts! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. There are monsters nearby! The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll barely misses you. There are monsters nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll! You kill the gnoll! The gnoll hits you with a +0 whip. The magic dart hits the gnoll! The gnoll is heavily wounded. The gnoll hits you but does no damage. The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits you with a +0 whip! You die... #......#.#.#..#.# #.#....#.#.#..#.## #.#.##.#.#.#.....# #.#.##.#.#.....###### #.#.##.#.#........... #.#.##.#.#.##.....##. ##### #.#.##...#.##.###.##. ....# #.#j######.#......... ###.# #.#)@......#..###.### #.####.####.#..#######......# #....#......#..# ##.##..# # ###.#####+''#?.# #......# # #......+∩+...# #..##.## # ###..###.''+...# #..##.## # #.......##.......# #......# # #.#####.####..##.# #...#..# # #. .. #.# ..# .. #...#..# You could see a gnoll. Vanquished Creatures A jelly (D:3) 2 gnolls (D:3) 5 dart slugs 3 endoplasms A giant cockroach (D:2) 2 hobgoblins 6 jackals A quokka (D:2) 9 ball pythons 8 bats 5 frilled lizards 2 goblins (D:1) 4 kobolds 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimjamslimslam the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 234 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 639 | D:1 | Reached XP level 3. HP: 20/20 MP: 8/10 891 | D:1 | Learned a level 2 spell: Searing Ray 894 | D:1 | Learned a level 2 spell: Mercury Arrow 898 | D:1 | Learned a level 3 spell: Call Canine Familiar 938 | D:2 | Found Ziplayn's Weapon Shop. 1496 | D:3 | Found Texo's Armour Emporium. 1578 | D:3 | Reached skill level 1 in Alchemy 1578 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 1798 | D:3 | Reached skill level 1 in Fighting 1798 | D:3 | Reached skill level 1 in Summonings 1808 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_loops_ring D:2: layout_basic, serial_shops, nicolae_shop_flopsided, nrook_mini_backslash D:3: layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Alchemy | 1 | 1.2 Spellcasting | 4 | 4.1 Fighting | 1 | 1.0 Summonings | 1 | 1.1 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 90 | 19 || 109 Armour: Robe | 1 | 7 || 8 Dodge: Dodged | 6 | 2 || 8