Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 350293159365079742 80 jimjamslimslam the Conjurer (level 4, -4/25 HPs) Began as a Deep Elf Conjurer on May 4, 2025. Slain by Ijyb ... wielding a +0 dagger of venom (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:01 (1906 turns). jimjamslimslam the Conjurer (Deep Elf Conjurer) Turns: 1906, Time: 00:02:02 Health: -4/25 AC: 2 Str: 6 XL: 4 Next: 18% Magic: 2/12 EV: 11 Int: 23 God: Gold: 935 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-4 -> -20) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 935 gold pieces. Inventory: Missiles e - a throwing net Armour a - a +0 robe (worn) Jewellery g - a ring of magical power Scrolls c - a scroll of fear d - a scroll of teleportation {unknown} f - a scroll of amnesia {unknown} i - a scroll of identify {unknown} Potions b - a potion of magic h - a potion of lignification {unknown} Skills: + Level 1.3 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 4.1 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 64% 2x1d7 3% 1 Soul Splinter Necr 16% N/A 11% 1 Sublimation of Blood Necr 4% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Martyr's Knell Necr/Summ 4% N/A 71% 4 Curse of Agony Necr 4% N/A 96% 5 Starburst Conj/Fire 8% 6d4 99% 6 Death Channel Necr 2% N/A 100% 6 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Chain Lightning Conj/Air 8% 3d10 100% 9 Fire Storm Conj/Fire 8% 8d2 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 (* Annotations: D:3 Ijyb, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ijyb screams, "I no like you!" Ijyb hits you with a +0 dagger of venom. You are more poisoned. Ijyb is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger of venom, wearing a +0 chain mail and carrying a wand of paralysis (moderately wounded, 79% to hit) The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. (Press . to maintain the ray.) You feel very sick. Ijyb zaps a wand. You resist with some effort. The searing ray hits Ijyb. Ijyb is heavily wounded. You feel very sick. Ijyb hits you but does no damage. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. You feel sick. Terence the Veteran comes into view. He is wielding a +0 flail of distortion. Ijyb hits you with a +0 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger of venom, wearing a +0 chain mail and carrying a wand of paralysis (heavily wounded, 79% to hit) The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Terence shouts! * * * LOW HITPOINT WARNING * * * You feel very sick. Ijyb screams, "They call me mad!" Ijyb hits you with a +0 dagger of venom. You die... Ijyb moans, "Good help so hard to find!" ## #. #.### #.... ####..@## ........ #####.%g#########.# ......>@..........# .####.........##. ......####...# # #####.####...## .# # ............#... # ###.####........ # ####.####......#. # # #.##..............# # .# .....#.......#.#..# You could see Ijyb and Terence. Vanquished Creatures 5 adders (D:2) A ribbon worm (D:2) An orc (D:2) 4 endoplasms A giant cockroach (D:1) 5 hobgoblins 2 quokkas 4 ball pythons 2 bats (D:1) 4 frilled lizards 3 goblins (D:1) 3 kobolds 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimjamslimslam the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 105 | D:1 | Found Lywnul's Antique Weapon Emporium. 242 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 334 | D:1 | Found Ataturud's General Store. 836 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 839 | D:2 | Learned a level 2 spell: Searing Ray 1022 | D:2 | Reached skill level 1 in Fighting 1151 | D:2 | Reached XP level 4. HP: 25/25 MP: 9/12 1239 | D:2 | Found a faded altar of an unknown god. 1780 | D:2 | Identified a scroll of acquirement 1780 | D:2 | Acquired 828 gold pieces 1896 | D:3 | Noticed Ijyb 1905 | D:3 | Noticed Terence 1906 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_rooms, serial_shops, nicolae_shop_rolling_square, shop D:2: layout_basic, hellmonk_ecumenical_altar_inner_sanctum, st_stairs_8 D:3: layout_basic, lemuel_coloured_pillars_altar, mainiacjoe_overflow_alcove_2, uniq_robin, uniq_sigmund, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Fighting | 1 | 1.3 Spellcasting | 4 | 4.1 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 71 | 20 || 91 Searing Ray | | 2 || 2 Use: Scroll | | 2 || 2 Armour: Robe | | 6 || 6 Dodge: Dodged | 3 | 1 || 4