Seeded DCSS version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 15610591741373899436 (custom seed) 47 jimjamslimslam the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on May 4, 2025. Slain by Terence ... wielding a +0 flail (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (1143 turns). jimjamslimslam the Conjurer (Deep Elf Conjurer) Turns: 1143, Time: 00:01:31 Health: -1/19 AC: 3 Str: 6 XL: 3 Next: 48% Magic: 2/10 EV: 12 Int: 22 God: Gold: 45 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . p - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) p - a +0 helmet (worn) Jewellery e - an amulet of faith h - a +4 ring of slaying n - a +6 ring of dexterity Scrolls c - a scroll of poison {unknown} d - 3 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} i - 3 scrolls of amnesia {unknown} l - a scroll of fog {unknown} o - a scroll of blinking {unknown} Potions b - a potion of magic f - 2 potions of cancellation {unknown} j - a potion of brilliance {unknown} k - 2 potions of heal wounds {unknown} m - a potion of resistance {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You see here a +0 helmet. You start putting on your armour. You continue putting on your +0 helmet. x5 You finish putting on your +0 helmet. Terence the Veteran comes into view. He is wielding a +0 flail. Terence is nearby! Terence is nearby! The magic dart hits Terence. Terence is lightly wounded. Terence shouts! The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 flail! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 82% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence misses you. The searing ray misses Terence. Terence closely misses you. The searing ray hits Terence! Terence is severely wounded. Terence hits you with a +0 flail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" ### # #.###########.## # #.........[....# #.##.############## #.........†.# ####.#.####.# #@### ........@...... #######.####### #.# #.# ..# ### You could see Terence. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:2) 3 endoplasms (D:1) 5 hobgoblins (D:1) 5 ball pythons 3 frilled lizards 2 goblins (D:1) 3 kobolds (D:1) 8 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimjamslimslam the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 853 | D:1 | Learned a level 2 spell: Searing Ray 885 | D:2 | Found Ruoseim's General Store. 978 | D:2 | Noticed Crazy Yiuf 1070 | D:2 | Reached XP level 3. HP: 9/19 MP: 5/10 1136 | D:2 | Noticed Terence 1143 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_loops_ring, dk_noncrumbling_4 D:2: layout_basic, serial_shops, nicolae_shop_just_a_little_nook, uniq_crazy_yiuf_cottage, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 4 Armour: Robe || 9 Dodge: Dodged || 8