Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 9480128230036895565 566 jimjamslimslam the Conjurer (level 7, -10/40 HPs) Began as a Deep Elf Conjurer on May 7, 2025. Mangled by an ice beast (13 damage) ... on level 5 of the Dungeon. The game lasted 00:04:52 (3371 turns). jimjamslimslam the Conjurer (Deep Elf Conjurer) Turns: 3371, Time: 00:04:52 Health: -10/40 AC: 2 Str: 6 XL: 7 Next: 10% Magic: 5/17 EV: 11 Int: 29 God: Gold: 231 SH: 0 Dex: 13 Spells: 7/17 levels left rFire . . . h - +5 dagger (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ n - +4 ring of slaying HPRegen 0.26/turn o - +6 ring of intelligence MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 231 gold pieces. Inventory: Hand Weapons h - a +5 dagger of speed (weapon) Armour a - a +0 robe (worn) Jewellery l - a ring of flight n - a +4 ring of slaying (worn) o - a +6 ring of intelligence (worn) r - a ring of ice Scrolls c - a scroll of fog {unknown} d - a scroll of brand weapon {unknown} e - 2 scrolls of enchant weapon {unknown} f - a scroll of noise {unknown} j - a scroll of teleportation {unknown} k - 2 scrolls of enchant armour {unknown} t - a scroll of revelation {unknown} v - 2 scrolls of identify {unknown} x - a scroll of vulnerability {unknown} Potions b - a potion of magic g - 2 potions of heal wounds {unknown} i - 2 potions of lignification {unknown} m - 3 potions of curing {unknown} p - 2 potions of enlightenment {unknown} q - a potion of brilliance {unknown} s - a potion of might {unknown} u - a potion of mutation {unknown} w - a potion of resistance {unknown} Skills: + Level 2.6 Fighting + Level 3.1 Short Blades - Level 3.0 Dodging - Level 3.0 Stealth + Level 5.7 Spellcasting + Level 6.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Mephitic Cloud Conj/Alch/Air 20% N/A 8% 3 d - Fulminant Prism Conj/Alch 13% 3d9 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 52% 2d8 2% 2 Apportation Tloc 16% N/A 6% 1 Kinetic Grapnel Frge 32% 1d5 6% 1 Poisonous Vapours Alch/Air 32% 1d2 6% 1 Summon Small Mammal Summ 32% N/A 6% 1 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 16% 4 Olgreb's Toxic Radiance Alch 8% N/A 50% 4 Freezing Cloud Conj/Ice/Air 10% 6-21 56% 5 Hellfire Mortar Fire/Erth/Frge 4% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 82% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 82% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 82% to hit) The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (severely wounded, 82% to hit) The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #.....#......## #..#..#.......# #.....'.......# '# ##.####.....).# ... #.# #......##..... #.# #......).j.... #.# ###$..##)).... .. #Y#j# ..... .#######@### .... . #........# ... #.......## ## #.......+ #......## #......# ....>...# ...###.## ... #. You could see an ice beast. Vanquished Creatures An ogre (D:4) A howler monkey (D:4) An orc priest (D:2) A gnoll bouda (D:5) An iguana (D:4) Terence (D:2) 4 orc wizards 6 gnolls 9 adders 2 white imps (D:5) A dart slug (D:1) 14 orcs 2 ribbon worms 5 endoplasms 11 hobgoblins 5 quokkas 3 ball pythons 8 bats 5 frilled lizards A giant cockroach (D:4) 8 goblins 6 kobolds 6 rats 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimjamslimslam the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Noticed a human 2 | D:1 | Noticed a felid 4 | D:1 | Noticed a troll 6 | D:1 | Noticed a minotaur 6 | D:1 | Noticed a spriggan 8 | D:1 | Noticed a djinni 8 | D:1 | Noticed an octopode 10 | D:1 | Noticed an armataur 10 | D:1 | Noticed a demigod 12 | D:1 | Noticed a formicid 15 | D:1 | Noticed a dwarf 15 | D:1 | Noticed a demonspawn 17 | D:1 | Noticed a gargoyle 17 | D:1 | Noticed a tengu 19 | D:1 | Noticed a barachi 21 | D:1 | Noticed a naga 21 | D:1 | Noticed an elf 23 | D:1 | Noticed an oni 23 | D:1 | Noticed a vampire 25 | D:1 | Noticed a draconian 27 | D:1 | Noticed a ghoul 27 | D:1 | Noticed a vine stalker 29 | D:1 | Noticed a merfolk 101 | D:1 | Reached XP level 2. HP: 8/15 MP: 1/8 615 | D:2 | Learned a level 2 spell: Searing Ray 692 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 929 | D:1 | Learned a level 3 spell: Mephitic Cloud 961 | D:2 | Reached skill level 1 in Short Blades 961 | D:2 | Reached XP level 4. HP: 13/24 MP: 3/11 1018 | D:2 | Noticed Terence 1031 | D:2 | Killed Terence 1032 | D:2 | Reached skill level 1 in Fighting 1032 | D:2 | Reached skill level 5 in Conjurations 1271 | D:2 | Found a faded altar of an unknown god. 1373 | D:2 | Found Sysibro's Jewellery Shoppe. 1574 | D:3 | Reached XP level 5. HP: 29/29 MP: 9/13 2480 | D:3 | Learned a level 4 spell: Fulminant Prism 2583 | D:4 | Noticed an ogre 2588 | D:4 | Killed an ogre 2589 | D:4 | Reached skill level 5 in Spellcasting 2589 | D:4 | Reached XP level 6. HP: 35/35 MP: 9/15 3122 | D:5 | Entered Level 5 of the Dungeon 3266 | D:5 | Reached skill level 6 in Conjurations 3266 | D:5 | Reached XP level 7. HP: 23/40 MP: 6/17 3371 | D:5 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_rooms, serial_bayou_lake_a D:2: layout_rooms, chequers_ecumenical_altar_island, serial_shops, nicolae_shop_flopsided, uniq_terence D:3: layout_loops_corners D:4: layout_rooms, serial_library_hellmonk_angled_corner, kennysheep_dice D:5: nicolae_cairo_tiling_very_big, layout_rooms, minmay_fractal_squares_5 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Short Blades | 1 2 3 | 3.1 Fighting | 1 2 | 2.6 Spellcasting | 4 5 | 5.7 Conjurations | 5 6 | 6.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Dagger | | 2 | 3 || 5 Cast: Magic Dart | 75 | 144 | 3 || 222 Searing Ray | 1 | 11 | 9 || 21 Armour: Robe | 4 | 20 | 6 || 30 Dodge: Dodged | 8 | 8 | 7 || 23