Seeded DCSS version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 11652968332518690692 (custom seed) 75 jimjamslimslam the Conjurer (level 4, -1/25 HPs) Began as a Deep Elf Conjurer on May 8, 2025. Slain by a gnoll bouda ... wielding a +0 club (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:12 (2248 turns). jimjamslimslam the Conjurer (Deep Elf Conjurer) Turns: 2248, Time: 00:03:13 Health: -1/25 AC: 2 Str: 6 XL: 4 Next: 11% Magic: 11/11 EV: 11 Int: 23 God: Gold: 116 SH: 0 Dex: 13 Spells: 4/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: weakened A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Missiles n - a throwing net Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of teleportation {unknown} g - a scroll of brand weapon {unknown} h - a scroll of identify {unknown} j - a scroll of noise {unknown} k - 2 scrolls of enchant armour {unknown} Potions b - 2 potions of magic e - a potion of enlightenment {unknown} f - a potion of curing {unknown} i - a potion of cancellation {unknown} l - a potion of attraction {unknown} m - a potion of lignification {unknown} o - a potion of mutation {unknown} p - a potion of invisibility {unknown} Talismans d - an inkwell talisman Skills: + Level 1.1 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations + Level 1.2 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Stone Arrow Conj/Erth 30% 3d8 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 11% 1 Lesser Beckoning Tloc 8% N/A 16% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 32% 3 Passwall Erth 4% N/A 32% 3 Teleport Other Tloc 4% N/A 32% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Passage of Golubria Tloc 4% N/A 71% 4 Silence Hex/Air 2% N/A 96% 5 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press ? for a list of commands and other information. There are monsters nearby! There are monsters nearby! You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 82% to hit) The searing ray misses the gnoll bouda. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) You have reached level 4! You feel clever. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 club! Without enough magic to sustain it, your Searing Ray dissipates. The gnoll bouda hits you with a +0 club! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Okay, then. Magic courses through your body. The gnoll bouda hits you with a +0 club. You die... ........j.....# #. ....$...jj.<#.# ####. ..........#...# ..... ...###.####[..# #.... '. ♣.♣ #.#.# ... #..[#♣♣.♣♣#...... ... ...).).......##.## # ♣j♣♣##.# .. ♣@♣ ..# #.. ####.# .## +....# ...≈ ##....# . ##.≈≈ #.....#### .. #~.≈~~#.....##≈# #... ..~≈~.~(....##≈# #... ...~........#≈≈## #... ....≈...###..≈≈.# ##~.. You could see a gnoll bouda. Vanquished Creatures 3 gnolls (D:3) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms 3 giant cockroaches 5 hobgoblins 3 ball pythons 6 bats 5 frilled lizards 5 goblins 5 kobolds 2 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimjamslimslam the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 217 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 1089 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 1130 | D:2 | Found Toabo's Book Shoppe. 1248 | D:2 | Found a faded altar of an unknown god. 1452 | D:2 | Learned a level 2 spell: Searing Ray 1456 | D:2 | Learned a level 3 spell: Stone Arrow 1929 | D:3 | Reached skill level 1 in Fighting 2039 | D:3 | Reached skill level 1 in Shapeshifting 2244 | D:3 | Reached XP level 4. HP: 25/25 MP: 1/11 2246 | D:3 | HP: 1/25 [gnoll bouda/+0 club (8)] 2248 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, fountainhead, hangedman_decor_opposing D:2: serial_bayou_shore_a, layout_basic, serial_shops, shop, chequers_ecumenical_altar_simple_redux D:3: layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_3, roderic_lattice_a, minmay_misc_feat_rows, minmay_tree_intersection Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | 1 | 1.1 Shapeshifting | 1 | 1.2 Spellcasting | | 3.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 68 | || 68 Searing Ray | 9 | || 9 Use: Potion | | 1 || 1 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 5 | || 5