Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 6849313562242792450 19 jimonade the Caller (level 2, 0/20 HPs) Began as a Merfolk Summoner on Mar 12, 2022. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:05:41 (1293 turns). jimonade the Caller (Merfolk Summoner) Turns: 1293, Time: 00:05:41 Health: 0/20 AC: 2 Str: 8 XL: 2 Next: 75% Magic: 1/5 EV: 13 Int: 14 God: Gold: 25 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . h - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 morningstar h - a +0 dagger (weapon) Missiles i - 3 stones Armour a - a +0 robe (worn) Scrolls e - 2 scrolls of identify {unknown} Potions d - a potion of degeneration {unknown} f - 2 potions of curing {unknown} g - a potion of cancellation {unknown} Skills: * Level 0.5 Fighting * Level 0.4 Armour + Level 2.9 Dodging - Level 2.1 Stealth * Level 2.0 Spellcasting * Level 4.4 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 3% 1 b - Call Imp Summ 13% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 1% N/A 34% 2 Call Canine Familiar Summ 13% N/A 12% 3 Summon Guardian Golem Hex/Summ 7% N/A 28% 3 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Lightning Bolt Conj/Air 0% 1d11 100% 5 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your crimson imp closely misses the hobgoblin. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. Your crimson imp closely misses the hobgoblin. You are too injured to fight recklessly! Casting: Call Imp (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A beastly little devil appears in a puff of flame. Your crimson imp disappears in a puff of smoke! The hobgoblin hits you but does no damage. You swap places. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your crimson imp hits the hobgoblin. Your crimson imp barely misses the hobgoblin. Your crimson imp blinks! There is a stone staircase leading up here. The hobgoblin misses you. You climb upwards. There is a stone staircase leading down here. Okay, then. Casting: Call Imp (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A beastly little devil appears in a puff of flame. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your crimson imp blinks! You hit the hobgoblin but do no damage. The hobgoblin misses you. You completely miss the hobgoblin. The hobgoblin closely misses you. You hit the hobgoblin. Your punch misses the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. Your crimson imp hits the hobgoblin. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You die... #...# #.#.# #.#.# ####.#.######### ##............... ##.###...#####.### #.## ##..# ##...## #.# #..# #...... #@## ##..# ##..... ##g###...# ##.#.. #5..>#### #.#.. #.#### #.##. ###.#### ##'### #......# ##...## #.#.##.# ##.....# #.#.#..# ##....... #.#....####........ You could see a hobgoblin (ally target) and a friendly crimson imp (summoned). Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A ball python (D:1) 3 bats (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 12 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimonade the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 115 | D:1 | Found a faded altar of an unknown god. 359 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 497 | D:1 | Learned a level 2 spell: Call Imp 1293 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_loops_corners, dreamdust_ecumenical_altar_grove D:2: layout_basic, basic_altar, uniq_natasha, uniq_sigmund Action || total -------------------------++------- Melee: Club || 11 Unarmed || 1 Dagger || 22 Cast: Summon Small Mamm || 12 Call Imp || 10 Stab: Sleeping || 1 Armor: Robe || 9 Dodge: Dodged || 30