Dungeon Crawl Stone Soup version 0.30-a0-1160-g6e42c06551 (webtiles) character file. Game seed: 7981316749830122956 1 jimonade the Conjurer (level 1, 0/10 HPs) Began as a Kobold Conjurer on Apr 25, 2023. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (100 turns). jimonade the Conjurer (Kobold Conjurer) Turns: 100, Time: 00:00:39 Health: 0/10 AC: 2 Str: 4 XL: 1 Next: 22% Magic: 1/3 EV: 14 Int: 19 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . (weapon restricted) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles d - 6 stones Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of cancellation {unknown} Skills: + Level 2.4 Dodging + Level 2.7 Stealth + Level 2.2 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Okay, then. Found 6 stones. Found an escape hatch in the floor. c - a sapphire potion You see here 6 stones. d - 6 stones A quokka comes into view. The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! Magic restored. A quokka comes into view. The magic dart hits the quokka. The quokka is moderately wounded. A goblin comes into view. It is wielding a +0 club. The magic dart hits the quokka but does no damage. The quokka is moderately wounded. The magic dart hits the quokka but does no damage. The quokka is moderately wounded. The quokka misses you. You are out of magic! The quokka attacks as you move away! The quokka barely misses you. The quokka bites you. The quokka attacks as you move away! The quokka misses you. The quokka bites you. You are too injured to fight recklessly! You hit the quokka but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. The quokka misses you. x2 You hit the quokka but do no damage. The quokka misses you. You barely miss the quokka. The quokka barely misses you. You hit the quokka but do no damage. The quokka closely misses you. You closely miss the quokka. The quokka bites you. You hit the quokka. The quokka is moderately wounded. The quokka bites you. You die... ########## .........#### ........gr@.## .........##..## ##### ........###...###...### ........#.............# ........#.............## ...........###...###...# ...........#......>#...#### ......##...#.......#....... ......# .............#.... You could see a quokka and a goblin. Vanquished Creatures A quokka (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimonade the Kobold Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 100 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_rooms, serial_glass, glass_columns_b, glass_columns_a, item_on_display_a Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 6 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 100 | 100 | 0 | 0 | 65 | 1 | 100.0 | Dungeon | 100 | 100 | 0 | 0 | 65 | 1 | 100.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 100 daAuts