Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 16034863738430682164 2258 jimonade the Thaumaturge (level 9, -4/58 HPs) Began as a Djinni Hedge Wizard on Mar 31, 2025. Shot with an arrow by a centaur (9 damage) ... on level 6 of the Dungeon. The game lasted 00:26:53 (5562 turns). jimonade the Thaumaturge (Djinni Hedge Wizard) Turns: 5562, Time: 00:26:53 Health: -4/58 AC: 4 Str: 15 XL: 9 Next: 64% Gold: 334 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . a - staff of conjuration rCold . . . (no shield) rNeg . . . F - +0 leather armour {rC+} rPois ∞ v - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... m - amulet of Discretion {Spirit Str+4} Stlth ++ (no ring) HPRegen 0.29/turn (no ring) %: guardian spirit, infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 334 gold pieces. Inventory: Hand Weapons d - a +0 dagger j - a +1 vampiric scimitar l - a +0 spear o - a +0 sling r - a +0 dagger of speed w - a +1 flail of holy wrath Missiles y - 3 poisoned darts Armour b - a +0 robe h - a +0 ring mail v - a +0 helmet (worn) F - a +0 leather armour of cold resistance (worn) Magical Staves a - a staff of conjuration (weapon) Jewellery c - a ring of ice i - a ring of flight m - the amulet of Discretion (around neck) {Spirit Str+4} (You found it on level 4 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+4: It affects your strength (+4). n - a ring of flight Talismans k - a flux talisman Wands t - a wand of warping (7) I - a wand of light (6) Scrolls A - a scroll of butterflies {unknown} B - a scroll of vulnerability D - a scroll of poison {unknown} G - a scroll of fog H - a scroll of teleportation {unknown} Potions f - a potion of berserk rage {unknown} g - 3 potions of invisibility {unknown} p - 2 potions of curing {unknown} q - a potion of might {unknown} s - 2 potions of magic {unknown} u - a potion of degeneration {unknown} x - 3 potions of mutation {unknown} E - 2 potions of heal wounds {unknown} Skills: - Level 2.0 Fighting - Level 2.2 Dodging - Level 2.0 Stealth + Level 10.0 Spellcasting + Level 10.0 Conjurations + Level 10.0 Hexes + Level 10.0 Summonings + Level 10.0 Necromancy + Level 10.0 Translocations + Level 10.0 Fire Magic + Level 10.0 Ice Magic + Level 10.0 Air Magic + Level 10.0 Earth Magic + Level 10.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc 90% N/A 1% 2 c - Call Imp Summ 90% N/A 1% 2 d - Grave Claw Necr 90% 2d13 1% 2 e - Mephitic Cloud Conj/Alch/Air 61% N/A 1% 3 f - Kiss of Death Conj/Necr 100% 2d13 1% 1 g - Ensorcelled Hibernat Hex/Ice 90% N/A 1% 2 h - Vampiric Draining Necr 45% 2d9 1% 3 i - Swiftness Air 45% N/A 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Zot: 26442 Temple: D:4-7 Altars: Wu Jian Zin Shops: D:5 ( Annotations: D:4 4 runed translucent doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your cerulean imp hits the water moccasin with a +0 spear. The water moccasin bites your cerulean imp! Your cerulean imp barely misses the water moccasin. The water moccasin bites your cerulean imp. The water moccasin bites your cerulean imp. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * You swap places. Your cerulean imp hits the water moccasin but does no damage. Your cerulean imp barely misses the water moccasin. The water moccasin bites your cerulean imp but does no damage. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The water moccasin completely misses your cerulean imp. Your cerulean imp closely misses the water moccasin. The water moccasin barely misses your cerulean imp. Your cerulean imp hits the water moccasin with a +0 spear. The water moccasin misses your cerulean imp. The water moccasin bites your cerulean imp! Your cerulean imp closely misses the water moccasin. As you read the scroll labelled FYTE FAUJIVYV, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! You hear an angry hiss. You hear a bark! You hear an angry hiss. You hear a howl! The water moccasin barely misses your cerulean imp. Your cerulean imp hits the water moccasin with a +0 spear. As you read the scroll labelled TANWE YJ TISCHA, it crumbles to dust. It is a scroll of enchant weapon. Your +0 vampiric scimitar glows red for a moment. The water moccasin misses your cerulean imp. Your cerulean imp hits the water moccasin with a +0 spear. The water moccasin bites your cerulean imp. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (moderately wounded, not susceptible) You feel a surge of power! The ball explodes into a vile cloud! The stinking cloud engulfs the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Unknown command. Unknown command. Casting: Grave Claw (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (noxious fumes, moderately wounded) You draw life force from the water moccasin! You feel life coursing into your body. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (noxious fumes, severely wounded) You draw life force from the water moccasin! You kill the water moccasin! You have harvested enough death to cast Grave Claw an additional time. You feel life coursing into your body. * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 10! Your Conjurations skill increases to level 10! Your Hexes skill increases to level 10! Your Summonings skill increases to level 10! Your Necromancy skill increases to level 10! Your Translocations skill increases to level 10! Your Fire Magic skill increases to level 10! Your Ice Magic skill increases to level 10! Your Air Magic skill increases to level 10! Your Earth Magic skill increases to level 10! Your Alchemy skill increases to level 10! The centaur shouts! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * An adder comes into view. The centaur shoots an arrow. The arrow hits you! You die... ########### #..c..☼..5# #.#######@# #.# #.# #5# ..S #.######...# #?.#...#S....# #.#.##.#.#..## #.#. #.#.#..# # #. .......## ####.#.....###.# You could see a centaur (ally target), an adder and a friendly cerulean imp (summoned). Vanquished Creatures Grinder (D:4) 2 water moccasins (D:6) 3 black bears An ogre (D:5) A phantom (D:5) A bullfrog (D:5) 2 scorpions 2 hounds 3 orc priests 4 jellies 5 iguanas Natasha (thrice) (D:2) 3 orc wizards (D:5) 7 adders 4 ufetubi (D:5) 9 orcs 4 bats 2 endoplasms A giant cockroach (D:1) 11 goblins 7 hobgoblins 2 jackals 3 kobolds 2 quokkas (D:1) 6 ball pythons 2 frilled lizards 3 rats 94 creatures vanquished. Vanquished Creatures (collateral kills) A centaur (D:4) An ogre (D:5) A phantom (D:4) A bullfrog (D:4) A scorpion (D:4) A wight (D:6) 2 hounds A sleepcap (D:4) Robin (D:4) 3 adders A ribbon worm (D:5) 12 orcs 2 endoplasms (D:4) A giant cockroach (D:4) 4 goblins (D:4) 2 hobgoblins (D:4) 3 jackals 2 ball pythons A bat (D:2) 3 kobolds 44 creatures vanquished. Grand Total: 138 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimonade the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | jimonade set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 80 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 338 | D:1 | Reached skill level 1 in Fighting 876 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 876 | D:2 | Learned a level 1 spell: Kiss of Death 1006 | D:2 | Found an ornate altar of the Wu Jian Council. 1081 | D:2 | Noticed Natasha 1088 | D:2 | Killed Natasha 1089 | D:2 | Reached XP level 4. HP: 15/33 MP: 0/0 1336 | D:2 | Noticed Natasha 1343 | D:2 | Killed Natasha 1389 | D:2 | Reached XP level 5. HP: 26/38 MP: 0/0 1389 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1687 | D:2 | Noticed Natasha 1699 | D:2 | Killed Natasha 2453 | D:4 | Found a glowing silver altar of Zin. 2453 | D:4 | Noticed a black bear 2469 | D:4 | Killed a black bear 2470 | D:4 | Reached skill level 5 in Spellcasting 2470 | D:4 | Reached skill level 5 in Conjurations 2470 | D:4 | Reached skill level 5 in Hexes 2470 | D:4 | Reached skill level 5 in Summonings 2470 | D:4 | Reached skill level 5 in Necromancy 2470 | D:4 | Reached skill level 5 in Translocations 2470 | D:4 | Reached skill level 5 in Fire Magic 2470 | D:4 | Reached skill level 5 in Ice Magic 2470 | D:4 | Reached skill level 5 in Air Magic 2470 | D:4 | Reached skill level 5 in Earth Magic 2470 | D:4 | Reached skill level 5 in Alchemy 2470 | D:4 | Reached XP level 6. HP: 32/43 MP: 0/0 2917 | D:4 | Found a large runed translucent door. 2917 | D:4 | Found a large runed translucent door. 2931 | D:4 | Reached XP level 7. HP: 34/49 MP: 0/0 2931 | D:4 | Learned a level 3 spell: Vampiric Draining 3070 | D:4 | Identified the amulet of Discretion {Spirit Str+4} 3093 | D:4 | Found a large runed translucent door. 3093 | D:4 | Found a large runed translucent door. 3364 | D:4 | Noticed Robin 3370 | D:4 | Noticed Grinder 3376 | D:4 | Killed Robin 3667 | D:4 | Reached XP level 8. HP: 47/54 MP: 0/0 3787 | D:4 | Paralysed by Grinder for 2 turns 3789 | D:4 | Killed Grinder 4099 | D:5 | Entered Level 5 of the Dungeon 4365 | D:5 | Reached XP level 9. HP: 43/58 MP: 0/0 4365 | D:5 | Learned a level 3 spell: Swiftness 4982 | D:5 | Found Qagid's Antique Weapon Emporium. 5561 | D:6 | Reached skill level 10 in Spellcasting 5561 | D:6 | Reached skill level 10 in Conjurations 5561 | D:6 | Reached skill level 10 in Hexes 5561 | D:6 | Reached skill level 10 in Summonings 5561 | D:6 | Reached skill level 10 in Necromancy 5561 | D:6 | Reached skill level 10 in Translocations 5561 | D:6 | Reached skill level 10 in Fire Magic 5561 | D:6 | Reached skill level 10 in Ice Magic 5561 | D:6 | Reached skill level 10 in Air Magic 5561 | D:6 | Reached skill level 10 in Earth Magic 5561 | D:6 | Reached skill level 10 in Alchemy 5562 | D:6 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic D:2: layout_loops_corners, basic_altar, kennysheep_another_room, uniq_natasha D:3: layout_rooms D:4: layout_gridville, kennysheep_little_box, nicolae_ossuary_entry_monument, minmay_hollow_rounded_squares, uniq_robin, uniq_grinder D:5: layout_gridville, serial_shops, shop D:6: layout_loops_ring, minmay_misc_feat_columns Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 2 | 2.0 Stealth | 2 | 2.0 Spellcasting | 4 5 7 8 10 | 10.0 Conjurations | 4 5 7 8 10 | 10.0 Hexes | 4 5 7 8 10 | 10.0 Summonings | 4 5 7 8 10 | 10.0 Necromancy | 4 5 7 8 10 | 10.0 Translocations | 4 5 7 8 10 | 10.0 Fire Magic | 4 5 7 8 10 | 10.0 Ice Magic | 4 5 7 8 10 | 10.0 Air Magic | 4 5 7 8 10 | 10.0 Earth Magic | 4 5 7 8 10 | 10.0 Alchemy | 4 5 7 8 10 | 10.0 Dodging | | 2.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 6 | 39 | 20 || 65 Staff | | | 3 || 3 Cast: Magic Dart | 37 | 46 | 101 || 184 Call Imp | 5 | 20 | 51 || 76 Grave Claw | 4 | 4 | 11 || 19 Mephitic Cloud | | 9 | 36 || 45 Vampiric Draining | | | 19 || 19 Ensorcelled Hiber | | | 1 || 1 Use: Scroll | | 4 | 3 || 7 Stab: Confused | | 1 | 3 || 4 Armour: Robe | 7 | 22 | 20 || 49 Leather armour | | | 15 || 15 Dodge: Dodged | 10 | 16 | 28 || 54