Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 6533227978606860044 324 jimonade the Vexing (level 6, -1/35 HPs) Began as a Deep Elf Hexslinger on Apr 14, 2025. Succumbed to a scorpion's poison ... on level 5 of the Dungeon. The game lasted 00:07:25 (2968 turns). jimonade the Vexing (Deep Elf Hexslinger) Turns: 2968, Time: 00:07:26 Health: -1/35 AC: 2 Str: 7 XL: 6 Next: 23% Magic: 8/13 EV: 12 Int: 21 God: Gold: 124 SH: 0 Dex: 17 Spells: 3/11 levels left rFire . . . a - +5 dagger of Precise Incision {flame, rC+ rCorr Int+3} rCold + . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ r - ring of willpower HPRegen 0.25/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -15), weak-willed, jinxed A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons a - the +5 dagger of Precise Incision (weapon) {flame, rC+ rCorr Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. b - a +1 sling f - a +0 hand axe i - a +0 whip B - a +0 trident Missiles m - 4 poisoned darts Armour c - a +0 robe (worn) h - a +0 chain mail v - a +0 leather armour Magical Staves y - a staff of death Jewellery r - a ring of willpower (left hand) Scrolls e - 2 scrolls of poison n - a scroll of vulnerability {unknown} o - a scroll of blinking {unknown} p - a scroll of fog {unknown} q - 2 scrolls of identify {unknown} t - 2 scrolls of silence {unknown} u - a scroll of teleportation z - 2 scrolls of amnesia {unknown} A - a scroll of revelation {unknown} C - a scroll of fear {unknown} Potions d - 2 potions of degeneration {unknown} g - a potion of cancellation {unknown} j - a potion of attraction {unknown} k - 2 potions of berserk rage {unknown} l - a potion of haste {unknown} s - a potion of mutation {unknown} w - 4 potions of curing {unknown} x - 2 potions of heal wounds {unknown} Skills: + Level 2.0 Fighting * Level 5.1 Ranged Weapons - Level 2.4 Dodging + Level 3.3 Spellcasting * Level 5.9 Hexes + Level 2.7 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 56% N/A 1% 2 b - Sigil of Binding Hex 28% N/A 3% 3 c - Inner Flame Hex/Fire 21% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 13% 1 Soul Splinter Necr 12% N/A 13% 1 Sting Conj/Alch 12% 1d3 13% 1 Summon Small Mammal Summ 12% N/A 13% 1 Cause Fear Hex 14% N/A 11% 4 Dimensional Bullseye Hex/Tloc 8% N/A 36% 4 Leda's Liquefaction Alch/Erth 1% N/A 77% 4 Irradiate Conj/Alch 1% 3d12 98% 5 Shatter Erth 1% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26991 Temple: D:4-7 Altars: Yredelemnul The Shining One Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe (heavily wounded, bound in place, chance to call a sprite on attack: 64%, 59% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe (heavily wounded, bound in place, chance to call a sprite on attack: 64%, 59% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. A giggling sprite leaps out and bonks Sigmund with his +0 scythe. Sigmund is almost dead. The jinxing sprites lose interest in you. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe (almost dead, heavily drained, bound in place, 59% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is almost dead. Sigmund laughs darkly. Sigmund points at you and mumbles some strange words. You easily resist. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe (almost dead, heavily drained, bound in place, 59% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe (almost dead, heavily drained, bound in place, 59% to hit) You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund's lost momentum returns! Sigmund screams, "Don't try to resist!" Sigmund points at you and mumbles some strange words. The magic dart hits you! Casting: Sigil of Binding (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 9% risk of failure) Press: ? - help, Dir - move target, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe (almost dead, covering ground quickly, heavily drained, chance to affect: 84%) Sigmund is filled with an inner flame. Sigmund seems less drained. Fire: b) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe (almost dead, inner flame, covering ground quickly, 59% to hit) You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is almost dead. Sigmund closely misses you. Casting: Inner Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your binding sigil disappears. You inscribe a pair of binding sigils. Sigmund hits you from afar with a +0 scythe. Sigmund barely misses you. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something cannot be bound by the sigil due to its high momentum! There is a stone staircase leading down here. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You climb downwards. Reactivating autopickup. You feel your willpower return. Found 10 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Sigil of Binding (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The iguana completely misses you. You feel clever. The +5 dagger of Precise Incision {flame, rC+ rCorr Int+3} bursts into flame! a - the +5 dagger of Precise Incision (weapon) {flame, rC+ rCorr Int+3} You hit the iguana. You burn the iguana. The iguana is lightly wounded. The iguana barely misses you. You hit the iguana. You burn the iguana. The iguana is moderately wounded. A giggling sprite leaps out and makes the iguana trip over its own talons. The iguana is severely wounded. The iguana barely misses you. You completely miss the iguana. The iguana is severely wounded. The iguana bites you. * * * LOW HITPOINT WARNING * * * You hit the iguana. You burn the iguana. You kill the iguana! The scorpion barely misses you. You hit the scorpion but do no damage. The hound barks! The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion. You burn the scorpion. The scorpion is moderately wounded. A giggling sprite leaps out and smacks the scorpion with its own pincer. The scorpion is heavily wounded. You die... ......#...# .#....#.. .....#.> # ..#... #.. ....# .. . #...#.#... #......... #@s...... .............#. #####.#....h... #.......... . ......... ...#........ .# .......... .. .$......... You could see a scorpion (very drained) and a hound. Vanquished Creatures A scorpion (D:4) 2 jellies (D:4) A hound (D:4) An iguana (D:5) 2 orc wizards (D:4) 4 adders An ufetubus (D:4) A ribbon worm (D:4) 3 orcs (D:4) 3 bats 7 endoplasms 2 giant cockroaches 11 goblins 3 hobgoblins 4 jackals (D:1) 2 quokkas (D:4) 8 ball pythons 3 frilled lizards 5 kobolds 5 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimonade the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 530 | D:1 | Reached skill level 1 in Fighting 531 | D:1 | Reached XP level 2. HP: 12/16 MP: 6/6 538 | D:1 | Learned a level 2 spell: Jinxbite 986 | D:1 | Reached XP level 3. HP: 20/20 MP: 5/8 1171 | D:2 | Identified the +5 dagger of Precise Incision {flame, rC+ | rCorr Int+3} 1361 | D:2 | Reached XP level 4. HP: 25/25 MP: 9/9 1637 | D:3 | Found a basalt altar of Yredelemnul. 1729 | D:3 | Learned a level 3 spell: Sigil of Binding 1894 | D:3 | Found a glowing golden altar of the Shining One. 1971 | D:3 | Found a faded altar of an unknown god. 2279 | D:4 | Got the Encyclopedia of Green Bedrock 2338 | D:4 | Reached skill level 5 in Hexes 2369 | D:4 | Noticed Sigmund 2414 | D:4 | Noticed a scorpion 2421 | D:4 | Killed a scorpion 2422 | D:4 | Reached XP level 5. HP: 18/30 MP: 8/11 2561 | D:4 | Learned a level 3 spell: Inner Flame 2759 | D:4 | Reached XP level 6. HP: 35/35 MP: 9/12 2769 | D:4 | Reached skill level 5 in Ranged Weapons 2959 | D:5 | Entered Level 5 of the Dungeon 2968 | D:5 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_b, layout_basic, minmay_hexomino_r4 D:2: layout_rooms D:3: layout_loops_ring, yredelemnul_altar_generic, mainiacjoe_overflow_surrounded_room, shapermc_ecumenical_altar_flowoftime, st_stairs_8 D:4: layout_gridville, grunt_ministairs_7, uniq_sigmund D:5: layout_rooms, uniq_menkaure Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.0 Ranged Weapons | 3 4 5 | 5.1 Spellcasting | 2 3 | 3.3 Hexes | 5 | 5.9 Fire Magic | 2 | 2.7 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 3 | 52 || 55 Fire: Sling | 86 | 61 || 147 Cast: Jinxbite | 14 | 16 || 30 Sigil of Binding | | 3 || 3 Inner Flame | | 1 || 1 Use: Scroll | 2 | || 2 Armour: Robe | 14 | 22 || 36 Dodge: Dodged | 23 | 31 || 54