Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 1080314748836033797 4 jimonade the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on Apr 22, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (171 turns). jimonade the Grave Robber (Mummy Necromancer) Turns: 171, Time: 00:01:06 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 1/4 EV: 11 Int: 14 God: Gold: 14 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 0.2 Fighting - Level 1.5 Dodging + Level 1.6 Stealth + Level 2.8 Spellcasting * Level 4.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 38% 4 Curse of Agony Necr 20% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5828 Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. The jackal attacks as it pursues you! The jackal barely misses you. x2 You see here 2 orange potions. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (chance to affect: 66%) You feel a surge of power! There's no room for the soul wisp to form! The jackal is unaffected. The jackal closely misses you. x2 Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - bat Aim: a jackal (chance to affect: 66%) You feel a surge of power! There's no room for the soul wisp to form! The jackal is unaffected. The jackal bites you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - jackal That would be overly suicidal. Okay, then. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. You barely miss the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is almost dead. The jackal closely misses you. You hit the jackal. You kill the jackal! The bat hits you but does no damage. The bat barely misses you. You hit the bat but do no damage. The bat hits you but does no damage. x3 You barely miss the bat. The bat hits you but does no damage. The bat closely misses you. You barely miss the bat. The bat barely misses you. You hit the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat barely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (chance to affect: 66%) You feel a surge of power! There's no room for the soul wisp to form! The bat is unaffected. The bat closely misses you. The bat hits you but does no damage. x2 The bat attacks as it pursues you! The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The bat barely misses you. The bat misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (chance to affect: 66%) You feel a surge of power! A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. The bat closely misses you. The jackal misses you. The goblin hits your soul wisp with a +0 dagger. Your soul wisp touches the goblin. The goblin dies! Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You aren't carrying any scrolls. You can't drink. Unknown command. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat closely misses you. The jackal bites you. You die... ##.....###....##...## .........##....#....# ..#####...##...##...# .##...##...#....#...# .##.<.##...#....#...# .##...##...#....#...# ..##.##...##...##...# .....#...##....#..(.# ##...#.#'#....##@..## #####.#.....##hb..# #.....###.h..## #..####.h...## ####.......## #.....*.#### # #(..)#### .#+#. ####...############...... .........hhhg......'g..... You could see 3 jackals, a bat (ally target) and a friendly soul wisp (summoned). Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimonade the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 171 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_a, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern Action || total ---------------------------++------- Melee: Dagger || 24 Cast: Soul Splinter || 8 Armour: Robe || 29 Dodge: Dodged || 30