Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 16011293310077349548 2 jimonade the Apothecary (level 1, -2/15 HPs) Began as a Djinni Alchemist on Apr 24, 2025. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (130 turns). jimonade the Apothecary (Djinni Alchemist) Turns: 130, Time: 00:00:22 Health: -2/15 AC: 2 Str: 7 XL: 1 Next: 44% Gold: 30 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +1 leather armour of poison resistance Scrolls b - a scroll of revelation {unknown} Skills: + Level 0.1 Fighting - Level 2.1 Dodging + Level 1.6 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 4% 1 b - Mercury Vapours Alch/Air 24% N/A 8% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 d - Olgreb's Toxic Radia Alch 12% N/A 45% 4 e - Sticky Flame Fire/Alch 12% 2d5 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5869 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An endoplasm comes into view. Found 14 gold pieces. A ball python comes into view. The endoplasm quivers. Cast which spell? (? or * to list) Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is lightly wounded. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is severely wounded. The ball python hisses angrily. The endoplasm closely misses you. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. You kill the endoplasm! Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (68% to hit) The sting hits the ball python. The ball python is poisoned. The ball python is heavily wounded. The ball python closely misses you. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (heavily wounded, poisoned, 68% to hit) The sting misses the ball python. The ball python bites you. The ball python grabs you. The ball python constricts you. You escape the ball python's grasp. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded, poisoned, 68% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You kill the ball python! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. HP restored. You see here a ball python corpse. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! The gnoll moves out of view. An endoplasm comes into view. You see here 14 gold pieces. You now have 30 gold pieces (gained 14). A gnoll is nearby! Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found an inky potion. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (75% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is heavily wounded. The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, very poisoned, 75% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is heavily wounded. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. You die... ## .#... .. ##$#... #.##....... # #.#....# ..# ### #.#.... #.# ##.. ##.#..#.# #.# #..# #.....#..# ##.## ##.# #....g# #.###.#.###.## ......##.@####.#.#.#.#.### .##.. ##...# #.#.<.#.###. ... #..###.#.#.#.#.### ..# ##.##.###.#.###.## . ##..## ##.## ##.# #....###.#.###..# #.....#.###.##..# #....†.#####.##.# #............##.# You could see a gnoll (very poisoned). Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimonade the Djinni Alchemist began the quest for the Orb. 0 | D:1 | jimonade set off with the following spells memorised: | Sting, Mercury Vapours, Mephitic Cloud, Olgreb's Toxic | Radiance, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_rooms, serial_shops, nicolae_shop_hallway_stairs, corexii_item_surrounded_by_moat Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Sting || 8 Armour: Robe || 5 Dodge: Dodged || 3