Dungeon Crawl Stone Soup version 0.33.0-5-g142d7109a3 (webtiles) character file. Game seed: 2119054970353631411 339 jimonade the Vexing (level 6, -6/39 HPs) Began as a Poltergeist Hexslinger on May 5, 2025. Shot with an arrow by a centaur (8 damage) ... on level 4 of the Dungeon on May 6, 2025. The game lasted 00:10:41 (3544 turns). jimonade the Vexing (Poltergeist Hexslinger) Turns: 3544, Time: 00:10:42 Health: -6/39 AC: 2 Str: 4 XL: 6 Next: 55% Magic: 5/9 EV: 12 Int: 16 God: Gold: 234 SH: 0 Dex: 18 Spells: 4/9 levels left rFire . . . a - +1 dagger (protect) rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.26/turn t - ring of willpower MPRegen 0.11/turn (no ring) %: no passive effects @: weak-willed, jinxed, flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 234 gold pieces. Inventory: Hand Weapons a - a +1 dagger of protection (weapon) b - a +1 sling d - a +0 spear u - a +0 rapier Missiles e - 10 poisoned darts Armour c - a +1 cloak (haunted) g - a +0 buckler Jewellery t - a ring of willpower (worn) Scrolls f - a scroll of poison h - a scroll of fog {unknown} l - a scroll of noise {unknown} m - 3 scrolls of identify {unknown} n - a scroll of brand weapon {unknown} o - a scroll of teleportation {unknown} q - a scroll of enchant armour {unknown} r - a scroll of enchant weapon {unknown} v - a scroll of blinking {unknown} Potions i - a potion of moonshine {unknown} j - 2 potions of berserk rage {unknown} k - a potion of ambrosia {unknown} p - a potion of enlightenment {unknown} s - a potion of curing {unknown} Skills: + Level 2.1 Fighting * Level 3.1 Ranged Weapons + Level 3.3 Dodging + Level 3.2 Stealth + Level 1.4 Shields + Level 2.1 Spellcasting + Level 5.4 Hexes - Level 0.8 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 38% N/A 3% 2 b - Sigil of Binding Hex 19% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 11% N/A 17% 3 Cause Fear Hex 9% N/A 22% 4 Frozen Ramparts Ice 2% 1d1 52% 3 Ozocubu's Armour Ice 1% N/A 52% 3 Dimensional Bullseye Hex/Tloc 5% N/A 54% 4 Metabolic Englaciation Hex/Ice 5% N/A 88% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20418 Temple: D:4-7 Altars: Ashenzari Dithmenos Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You unwield your +1 sling. Your +1 dagger of protection hums with potential! a - a +1 dagger of protection (weapon) You see here 12 gold pieces. The helpless hobgoblin fails to defend itself. You puncture the hobgoblin! Your weapon exudes an aura of protection. You kill the hobgoblin! You now have 234 gold pieces (gained 12). There are no items here. A centaur is nearby! Found a stone staircase leading up. An ogre comes into view. It is wielding a +0 giant spiked club. An ogre is nearby! An ogre is nearby! You unwield your +1 dagger of protection. Your +1 dagger of protection goes still. b - a +1 sling (weapon) Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is lightly wounded. You feel bolstered by spreading misfortune. A giggling sprite leaps out and bonks the ogre with its +0 giant spiked club. The ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. A giggling sprite leaps out and smacks the ogre with its own hand. The ogre is severely wounded. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils. The ogre moves over the binding sigil and is bound in place! The ogre hits you but does no damage. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is almost dead. The ogre seems less drained. You shoot a sling bullet. The sling bullet barely misses the ogre. The jinxing sprites lose interest in you. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is almost dead. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is almost dead. You shoot a sling bullet. The sling bullet hits the ogre! You kill the ogre! Your Fighting skill increases to level 2! Your Ranged Weapons skill increases to level 3! Unknown command. You see here a +0 giant spiked club. Your binding sigil disappears. You feel your willpower return. You feel your existence waver again. Magic restored. A goblin comes into view. It is wielding a +0 dagger. Casting: Sigil of Binding (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the goblin. You kill the goblin! No target in view! The sprites lose interest in your situation. An endoplasm comes into view. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. You shoot a sling bullet. The sling bullet hits the endoplasm! You kill the endoplasm! You hear an angry hiss. You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. You hear an angry hiss. You shoot a sling bullet. The sling bullet barely misses the orc wizard. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils. An iguana comes into view. The orc wizard hits you with a +0 dagger. The centaur shoots an arrow. The arrow barely misses you. The centaur zaps a wand. The puff of flame hits you. You unwield your +1 sling. Your +1 dagger of protection hums with potential! a - a +1 dagger of protection (weapon) The orc wizard barely misses you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The orc wizard gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. The centaur zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! You die... ...# #.# ...#.# #.#.### #...^.# . .###.....# #. .......^.o###############.#. +...........c).............. #.........#.#####...#..<..#. #.........#@# #...#.#####. #.........#.# #...#....... #.........#.# ##########.. #.........#.# .......# #.. .........#.# ......# #.. ...)......# .....###.. #.#### ###....... #.# #......... #.# #.#......) You could see a centaur and an orc wizard. Vanquished Creatures An ogre (D:4) A scorpion (D:4) A howler monkey (D:4) A bombardier beetle (D:3) 4 adders 3 gnolls (D:4) 4 dart slugs 3 endoplasms 7 giant cockroaches 5 hobgoblins 7 jackals 3 orcs (D:3) 2 quokkas 6 ball pythons 2 bats 6 frilled lizards 3 goblins 4 kobolds 2 rats 65 creatures vanquished. Vanquished Creatures (others) An orc (D:4) A kobold (D:4) 2 creatures vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jimonade the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 114 | D:1 | You are sucked into a shaft and drop 1 floor! 172 | D:1 | Reached skill level 1 in Fighting 192 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 197 | D:1 | Learned a level 2 spell: Jinxbite 562 | D:2 | Reached skill level 1 in Stealth 705 | D:2 | Reached XP level 3. HP: 13/23 MP: 2/4 1543 | D:3 | Found a broken altar of Ashenzari. 1677 | D:3 | Reached XP level 4. HP: 27/28 MP: 3/6 1702 | D:3 | Learned a level 3 spell: Sigil of Binding 1786 | D:3 | Reached skill level 5 in Hexes 2724 | D:3 | Reached XP level 5. HP: 33/33 MP: 5/7 2728 | D:4 | Noticed a centaur 2732 | D:4 | Reached skill level 1 in Shields 3068 | D:4 | Found a shadowy altar of Dithmenos. 3164 | D:4 | Reached XP level 6. HP: 37/39 MP: 3/9 3426 | D:4 | Identified the ring of Pel Foos {rElec Will+ rCorr} 3544 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic, minmay_misc_feat_ornament, serial_bayou_ford_a D:2: layout_loops_cross, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_end_3, infiniplex_forest_diagonal, infiniplex_forest_end_2, infiniplex_forest_straight_4, infiniplex_forest_lined_4_way, infiniplex_forest_zigzag_1, infiniplex_forest_clump_double D:3: minmay_chambers_of_twos, layout_basic, mainiacjoe_overflow_paths D:4: layout_basic, mainiacjoe_overflow_surrounded_room, lemuel_crystal_altar, st_stairs_3, chequers_serial_rivers_small_a, minmay_parallelograms, chequers_garden, minmay_misc_feat_pillars Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.1 Stealth | 1 2 3 | 3.2 Ranged Weapons | 2 3 | 3.1 Hexes | 5 | 5.4 Dodging | 3 | 3.3 Shields | 1 | 1.4 Spellcasting | 2 | 2.1 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 10 | 30 || 40 Fire: Sling | 81 | 42 || 123 Cast: Jinxbite | 18 | 24 || 42 Sigil of Binding | | 3 || 3 Stab: Sleeping | | 3 || 3 Armour: Skin | 30 | 34 || 64 Dodge: Dodged | 32 | 36 || 68