Dungeon Crawl Stone Soup version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 14591797986375162599 5139 jjjjhere the Destroyer (level 10, 0/69 HPs) Began as a Black Draconian Conjurer on Nov 12, 2021. Was a Believer of Vehumet. Slain by a two-headed ogre (21 damage) ... on level 9 of the Dungeon. The game lasted 00:24:32 (11376 turns). jjjjhere the Destroyer (Black Draconian Conjurer) Turns: 11376, Time: 00:24:32 Health: 0/69 AC: 8 Str: 12 XL: 10 Next: 33% Magic: 10/22 EV: 16 Int: 22 God: Vehumet [**....] Gold: 1119 SH: 0 Dex: 10 Spells: 17/25 levels left rFire + . . SeeInvis . a - +3 hunting sling rCold . . . Faith . (no shield) rNeg + . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . i - +0 pair of gloves Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.21/turn f - +4 ring of evasion MPRegen 0.18/turn x - ring of Patience {rElec rF+ rN+ Str+3 Stlth+} @: very slightly contaminated A: breathe lightning, AC +7, unfitting armour, electricity resistance, cold-blooded a: Breathe Lightning, Renounce Religion You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 1119 gold pieces. Inventory: Hand Weapons a - a +3 hunting sling (weapon) b - a +1 dagger of electrocution Missiles c - 200 stones r - 111 sling bullets (quivered ammo) N - 2 throwing nets Armour i - a +0 pair of gloves (worn) Jewellery f - a +4 ring of evasion (left hand) g - a ring of magical power k - a ring of resist corrosion s - an amulet of guardian spirit x - the ring of Patience (right hand) {rElec rF+ rN+ Str+3 Stlth+} (You found it on level 5 of the Dungeon) [ring of protection from fire] Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. Stlth: It makes you more stealthy. G - an amulet of magic regeneration K - a ring of ice L - a ring of protection from fire Wands d - a wand of iceblast (7) q - a wand of acid (7) w - a wand of polymorph (5) Scrolls l - a scroll of magic mapping n - 3 scrolls of immolation {unknown} p - a scroll of acquirement t - 2 scrolls of blinking {unknown} v - a scroll of enchant weapon y - a scroll of holy word {unknown} A - a scroll of vulnerability {unknown} B - a scroll of silence E - 2 scrolls of enchant armour {unknown} H - a scroll of amnesia {unknown} Potions e - a potion of resistance h - a potion of attraction {unknown} j - 2 potions of flight m - 4 potions of curing o - 2 potions of brilliance {unknown} u - 3 potions of berserk rage z - 3 potions of lignification C - a potion of might {unknown} D - a potion of magic {unknown} F - a potion of ambrosia {unknown} J - a potion of mutation {unknown} M - 2 potions of cancellation {unknown} Miscellaneous I - a box of beasts Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 8.4 Spellcasting - Level 12.5 Conjurations + Level 1.6 Ice Magic + Level 2.0 Air Magic You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 3d7 1% 2 c - Freezing Cloud Conj/Ice/Air 16% 6-21 22% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 9% N/A 22% 3 Dazzling Flash Conj/Hex 72% N/A 1% 3 Mephitic Cloud Conj/Pois/Air 30% N/A 3% 3 Fulminant Prism Conj/Hex 18% 3d11 5% 4 Iskenderun's Mystic Bla Conj/Tloc 36% 2d9 5% 4 Animate Skeleton Necr 18% N/A 7% 1 Pain Necr 36% 1d5 7% 1 Corpse Rot Necr/Air N/A N/A 7% 2 Poisonous Vapours Pois/Air 26% N/A 7% 2 Call Imp Summ 9% N/A 11% 2 Sublimation of Blood Necr 4% N/A 11% 2 Irradiate Conj/Tmut 18% 3d19 16% 5 Gell's Gravitas Tloc 4% N/A 22% 3 Lesser Beckoning Tloc 4% N/A 22% 3 Teleport Other Tloc 9% N/A 22% 3 Vampiric Draining Necr 4% 2d6 22% 3 Summon Ice Beast Ice/Summ 12% N/A 45% 4 Cause Fear Hex 4% N/A 56% 4 Petrify Tmut/Erth 9% N/A 56% 4 Summon Mana Viper Hex/Summ 9% N/A 89% 5 Dragon Form Tmut 4% N/A 100% 7 Monstrous Menagerie Summ 4% N/A 100% 7 Dragon's Call Summ 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:5 Lair (0/6) D:9 Orc: D:9-12 Altars: Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Shops: D:5 * Innate Abilities, Weirdness & Mutations You can breathe wild blasts of lightning. Your glossy black scales are hard. (AC +7) You cannot fit into any form of body armour. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (22% risk of failure)! Continue anyway? Aiming: Freezing Cloud (quite dangerous; 22% risk of failure) Press: ? - help, Dir - move target, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 great mace and a +0 giant club You miscast Freezing Cloud. You are very lightly contaminated with residual magic. You are blasted with magical energy! Casting: Freezing Cloud (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 great mace and a +0 giant club (92% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. You finish channeling your searing ray. The two-headed ogre hits you with a +0 great mace! The two-headed ogre hits you with a +0 giant club!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 great mace and a +0 giant club (heavily wounded, 92% to hit) The searing ray misses the two-headed ogre. (Press . to maintain the ray.) The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 giant club!! You die... ################ #..............# #.############.# #.# #.# ..#########.# #.# ....((....O@# ## #.# ..##.#(###### .. #.# ... #.##.## #.O.. #.#...# #.... ###.#..## ...... #...#.## ....... ####.#.#.## (...... ###P....P...### # ##...P..P....... You could see a two-headed ogre. Vanquished Creatures Psyche (D:8) A komodo dragon (D:9) Sigmund (D:5) A wyvern (D:9) A vampire mosquito (D:7) 2 steam dragons (D:7) Edmund (D:5) An acid dragon (D:8) A sky beast (D:7) 2 ice beasts 4 orc warriors 2 necrophages 6 black bears 2 ogres 2 centaurs 2 kobold brigands (D:7) 2 bullfrogs 5 scorpions A water moccasin skeleton (D:4) 4 howler monkeys (D:7) 7 wights A bullfrog zombie (D:6) 4 centaur zombies 3 centaur skeletons (D:6) 2 hounds (D:7) A jelly (D:4) 4 orc priests 4 iguanas 2 orc wizards A killer bee zombie (D:7) Robin (D:2) 10 gnolls 7 adders A shadow imp (D:5) 5 white imps 3 ufetubi A worm (D:2) 2 dart slugs 23 orcs 6 ball pythons 3 bats 4 endoplasms 3 giant cockroaches 11 goblins 11 hobgoblins 8 jackals 4 quokkas 9 kobolds 4 rats 187 creatures vanquished. Vanquished Creatures (others) A human (D:6) A white imp (D:7) 10 fungi 11 plants (D:9) 23 creatures vanquished. Grand Total: 210 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jjjjhere the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 558 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1571 | D:2 | Learned a level 2 spell: Searing Ray 1806 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 2349 | D:2 | Reached skill level 5 in Conjurations 2536 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/8 2541 | D:2 | Noticed Robin 2546 | D:2 | Killed Robin 2885 | D:2 | Identified a scroll of acquirement 3928 | D:4 | Reached XP level 5. HP: 38/38 MP: 3/9 4035 | D:4 | Found an iron altar of Okawaru. 4037 | D:4 | Noticed a necrophage 4042 | D:4 | Killed a necrophage 4043 | D:4 | Reached skill level 6 in Conjurations 4280 | D:4 | Reached XP level 6. HP: 45/45 MP: 7/11 4839 | D:4 | Reached skill level 7 in Conjurations 5073 | D:4 | Your scales start taking on a glossy black colour. 5073 | D:4 | Reached XP level 7. HP: 50/50 MP: 8/13 5073 | D:4 | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 5362 | D:5 | Entered Level 5 of the Dungeon 5379 | D:5 | Noticed Edmund 5389 | D:5 | Killed Edmund 5433 | D:5 | Noticed Sigmund 5436 | D:5 | Killed Sigmund 5437 | D:5 | Reached skill level 8 in Conjurations 5466 | D:5 | Found a staircase to the Ecumenical Temple. 5476 | Temple | Entered the Ecumenical Temple 5816 | Temple | Became a worshipper of Vehumet 5883 | D:5 | Reached skill level 5 in Spellcasting 5932 | D:5 | Found a glowing golden altar of the Shining One. 6031 | D:5 | Identified the ring of Patience {rElec rF+ rN+ Str+3 | Stlth+} 6071 | D:5 | Reached XP level 8. HP: 57/57 MP: 12/15 6220 | D:5 | Reached skill level 9 in Conjurations 6261 | D:5 | Found a shadowy altar of Dithmenos. 6565 | D:5 | Found Lobbaik's Gadget Gallery. 7119 | D:6 | Reached * piety under Vehumet 7119 | D:6 | Offered knowledge of Sandblast by Vehumet. 7484 | D:6 | Reached skill level 10 in Conjurations 7665 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 8128 | D:7 | Reached XP level 9. HP: 62/62 MP: 14/18 8959 | D:7 | Reached skill level 11 in Conjurations 8996 | D:7 | Found a burning altar of Makhleb. 8998 | D:7 | Reached ** piety under Vehumet 8998 | D:7 | Offered knowledge of Freeze by Vehumet. 9421 | D:8 | Noticed Psyche 9467 | D:8 | Found a glowing silver altar of Zin. 9485 | D:8 | Found a bloodstained altar of Trog. 9608 | D:8 | Killed Psyche 9609 | D:8 | Reached skill level 12 in Conjurations 9689 | D:8 | Reached XP level 10. HP: 69/69 MP: 17/21 10650 | D:9 | Learned a level 5 spell: Freezing Cloud 10754 | D:9 | Offered knowledge of Inner Flame by Vehumet. 10799 | D:9 | Reached skill level 1 in Air Magic 10815 | D:9 | Reached skill level 1 in Ice Magic 10892 | D:9 | Found a staircase to the Lair. 10948 | D:9 | Acquired 691 gold pieces 11364 | D:9 | Noticed a two-headed ogre 11375 | D:9 | HP: 21/69 [two-headed ogre (4)] 11376 | D:9 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic, minmay_pentomino_s4 D:2: layout_loops_corners, uniq_robin D:3: layout_basic, chequers_serial_rivers_large_b D:4: minmay_diamond_boxcup, layout_cave_pods, lemuel_doored_altar D:5: layout_basic, mainiacjoe_overflow_catwalk, nicolae_dithmenos_the_darkroom, minmay_temple_entry_slanted, corexii_leaking_fountain, nicolae_shop_gadgets, uniq_sigmund, uniq_edmund D:6: layout_loops_ring, tgw_kikubaaqudgha, serial_aquarium, aquarium_bridge_square [aquarium_subvault_balcony, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_1, aquarium_window_fake, aquarium_window_3, aquarium_view_2c, aquarium_balcony_3a, minmay_holes D:7: minmay_clustersquares, layout_basic, makhleb_blood_cavern_becter, minmay_misc_feat_five D:8: layout_cave_pools, trog_ov_bears_minmay, mainiacjoe_overflow_cross_hatched, serial_bayou_pond_e, uniq_psyche D:9: layout_loops_ring, grunt_lair_entry_orc_guard_hut, grunt_ogre_cave Temple: minmay_temple_forest_path Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Conjurations | 5 6 7 8 10 12 | 12.5 Spellcasting | 3 4 5 6 7 8 | 8.4 Air Magic | 2 | 2.0 Ice Magic | 1 | 1.6 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Dagger | | | 1 | || 1 Fire: Hunting sling | 71 | 84 | 114 | 19 || 288 Cast: Magic Dart | 45 | 14 | 7 | || 66 Searing Ray | 3 | 14 | 59 | 21 || 97 Evoke: Wand | | | 2 | || 2 Use: Scroll | | 8 | 1 | 2 || 11 Stab: Sleeping | | | 1 | || 1 Armor: Skin | 9 | 10 | 18 | 2 || 39 Dodge: Dodged | 43 | 28 | 45 | 13 || 129