Seeded DCSS version 0.30.1-9-gdf580d7c3d (webtiles) character file. Game seed: 6751019379944730230 (custom seed) 9 jpeg9000 the Magician (level 2, 11/22 HPs) Began as a Djinni Hedge Wizard on Oct 3, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:02:17 (145 turns). jpeg9000 the Magician (Djinni Hedge Wizard) Turns: 145, Time: 00:02:18 Health: 11/22 AC: 2 Str: 9 XL: 2 Next: 20% Gold: 10 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + + e - staff of fire rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves e - a staff of fire (weapon) Potions d - a potion of lignification {unknown} Skills: + Level 0.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.7 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Slow Hex 40% N/A 7% 1 c - Blink Tloc 20% N/A 10% 2 d - Call Imp Summ 20% N/A 10% 2 e - Mephitic Cloud Conj/Pois/Air 10% N/A 21% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat barely misses you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat barely misses you. Casting: Magic Dart (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You start resting. Your magical contamination has completely faded away. Things that are here: a +1 dagger of draining; a goblin corpse Things that are here: a +0 club; a goblin corpse There is an entrance to Xatysker's Antique Armour Boutique here. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ... ..# #.# ####.## .....# #...# #)@.# #...# .# #)..###########.## #.).†............ # ##....#)##.#.###.#.# ..................###.#.# ..................##..... ..................##..#.# $...###....#.#.....:>...# There were no monsters in sight! Vanquished Creatures A bat (D:1) 3 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jpeg9000 the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | jpeg9000 set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 97 | D:1 | Found Xatysker's Antique Armour Boutique. 127 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 145 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_cross, serial_shops, shop Action || total ---------------------------++------- Melee: Staff || 4 Dagger || 2 Cast: Magic Dart || 15 Armour: Robe || 2 Dodge: Dodged || 8