Seeded DCSS version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 11920130714543812510 (custom seed) 17 jpeg9000 the Magician (level 2, -10/22 HPs) Began as a Djinni Fire Elementalist on Feb 29, 2024. Mangled by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:05:26 (881 turns). jpeg9000 the Magician (Djinni Fire Elementalist) Turns: 881, Time: 00:05:28 Health: -10/22 AC: 4 Str: 13 XL: 2 Next: 80% Gold: 55 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . b - +1 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ f - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ l - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-11 HP) @: flying, studying Dodging A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons b - a +1 dagger (weapon) Armour a - a +0 robe (worn) f - a +2 hat (worn) Jewellery l - a +6 ring of strength (left hand) Scrolls c - a scroll of fog {unknown} d - a scroll of teleportation {unknown} Potions e - a potion of invisibility h - a potion of berserk rage i - a potion of mutation k - 2 potions of lignification {unknown} Skills: * Level 1.3 Fighting + Level 0.3 Short Blades - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.3 Spellcasting * Level 3.3 Conjurations * Level 3.3 Hexes Level 0.0 Charms * Level 3.3 Summonings * Level 3.3 Necromancy * Level 3.3 Translocations Level 0.0 Transmutations * Level 3.3 Fire Magic * Level 3.3 Ice Magic * Level 3.3 Air Magic * Level 3.3 Earth Magic * Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 d - Inner Flame Hex/Fire 13% N/A 14% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The foxfire hits Terence but does no damage. Your foxfire dissipates! x2 Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. The foxfire hits Terence. Terence is lightly wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is lightly wounded. Your foxfire dissipates! Found 3 scrolls labelled UVUONE INIC and a fizzy pink potion. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits Terence. Terence is moderately wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +0 flail! Your foxfire dissipates! The foxfire hits Terence. Terence is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence. Terence is severely wounded. Terence attacks as he pursues you! Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Time to find some more victims." #.............. #...!....#.............. #..?.....#.........#.... #........##..........#.. #........###.......##### #........# ####..### #........####....# #......§..#....### #......@@.....## #........##..)# #############..... v...... .#####.. .. # .. ... You could see Terence. Vanquished Creatures 2 bats 2 endoplasms (D:1) 2 goblins A hobgoblin (D:1) A kobold (D:2) 4 ball pythons (D:1) 3 frilled lizards A rat (D:1) 16 creatures vanquished. Vanquished Creatures (others) 49 foxfires 49 creatures vanquished. Grand Total: 65 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jpeg9000 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | jpeg9000 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 219 | D:1 | Reached skill level 1 in Fighting 763 | D:2 | Identified a scroll of acquirement 763 | D:2 | Acquired a manual of Dodging 862 | D:2 | Noticed Terence 881 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_loops_ring D:2: layout_rooms, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Short Blades | | 0.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Cast: Foxfire || 38 Use: Scroll || 7 Armour: Robe || 6 Dodge: Dodged || 11