Dungeon Crawl Stone Soup version 0.32.0-9-ga5a68c12b4 (webtiles) character file. Game seed: 4775728566910142594 158 jpeg9000 the Conjurer (level 5, -2/42 HPs) Began as a Tengu Conjurer on Sept 6, 2024. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:08:18 (2399 turns). jpeg9000 the Conjurer (Tengu Conjurer) Turns: 2399, Time: 00:08:20 Health: -2/42 AC: 22 Str: 8 XL: 5 Next: 39% Magic: 3/11 EV: 2 Int: 20 God: Gold: 220 SH: 3 Dex: 12 Spells: 8/11 levels left rFire . . . e - +0 dagger (elec) rCold . . . d - +0 buckler rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ k - +5 ring of evasion HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: acrobat @: tree-form A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, (beak), (talons 3), acrobatic a: Convert to Beogh You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 220 gold pieces. Inventory: Hand Weapons e - a +0 dagger of electrocution (weapon) Armour a - a +0 robe (melded) d - a +0 buckler (worn) Jewellery k - a +5 ring of evasion (left branch) Scrolls g - a scroll of amnesia {unknown} h - a scroll of vulnerability {unknown} i - 2 scrolls of identify {unknown} m - a scroll of teleportation {unknown} n - a scroll of poison {unknown} Potions b - a potion of haste {unknown} c - 2 potions of lignification f - a potion of enlightenment {unknown} l - a potion of attraction {unknown} Skills: + Level 3.3 Dodging - Level 2.0 Stealth * Level 3.6 Spellcasting + Level 6.1 Conjurations + Level 1.3 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 52% 4 Arcjolt Conj/Air 7% 1d17 86% 5 Summon Lightning Spire Summ/Air 3% 3d4 91% 4 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. ((You have a beak for a mouth.)) ((You have claws for feet.)) You can magically evade attacks while moving or waiting. Message History You block the orc priest's attack. It was a potion of heal wounds. You feel much better. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 mace (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is almost dead. You block the orc priest's attack. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 mace (almost dead, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is almost dead. You block the orc priest's attack. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 mace (almost dead, 100% to hit) The magic dart hits the orc priest. You kill the orc priest! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 short sword (100% to hit) The magic dart hits the orc priest! The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ### ####...### #.. ..###.## # #.#. #.# #.)### #.#.###.# #.#.#. #.#...#.# #..... . #.###.#.######.# ... #........# #.# .....####........#####.. ....)'o♣................ .....####...#.##.#####.. ... #......##.# #.# . #.#.#####.# #)# #.#.# #.# #.# #+# #.#.# #.# #)# ### #.# #.#.. ..# #.# ..# #.# #. ## ### ##)# #.# ##.## #..# You could see an orc priest. Vanquished Creatures 2 orc priests (D:3) An orc wizard (D:3) 3 gnolls (D:3) A ribbon worm (D:3) 3 orcs (D:3) 2 endoplasms (D:3) 2 giant cockroaches A goblin (D:2) 2 hobgoblins 4 jackals (D:1) 2 quokkas 2 ball pythons 4 bats 3 frilled lizards 4 kobolds 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jpeg9000 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 199 | D:1 | Reached XP level 2. HP: 13/15 MP: 1/6 587 | D:1 | Learned a level 2 spell: Searing Ray 1302 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/8 2041 | D:3 | Reached XP level 4. HP: 9/24 MP: 5/9 2051 | D:3 | Reached skill level 1 in Alchemy 2068 | D:3 | Reached skill level 6 in Conjurations 2259 | D:3 | Reached XP level 5. HP: 28/28 MP: 3/11 2399 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic D:2: layout_basic D:3: layout_loops_corners Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.3 Spellcasting | 3 | 3.6 Alchemy | 1 | 1.3 Conjurations | 6 | 6.1 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 9 | 4 || 13 Peck | 2 | || 2 Kick | 1 | || 1 Cast: Magic Dart | 46 | 20 || 66 Searing Ray | 1 | 4 || 5 Use: Potion | | 3 || 3 Armour: Robe | 6 | || 6 Skin | | 5 || 5 Dodge: Dodged | 7 | 6 || 13 Block: Buckler | 2 | 3 || 5