Seeded DCSS version 0.32.0-21-g8347d05f80 (webtiles) character file. Game seed: 13052499698577359345 (custom seed) 7 jpeg9000 the Magician (level 2, -2/22 HPs) Began as a Djinni Fire Elementalist on Sept 24, 2024. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:55 (286 turns). jpeg9000 the Magician (Djinni Fire Elementalist) Turns: 286, Time: 00:01:56 Health: -2/22 AC: 2 Str: 7 XL: 2 Next: 10% Gold: 12 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . d - +0 dagger rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of revelation {unknown} c - a scroll of fog {unknown} g - a scroll of fear {unknown} h - a scroll of enchant weapon {unknown} Potions e - a potion of ambrosia {unknown} f - a potion of enlightenment {unknown} i - a potion of heal wounds {unknown} Skills: + Level 0.6 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 14% 3 d - Inner Flame Hex/Fire 12% N/A 14% 3 e - Flame Wave Conj/Fire 12% 2d6 43% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. Your magical contamination has completely faded away. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! You conjure some foxfire! The foxfire hits the gnoll. The gnoll is lightly wounded. Your foxfire dissipates! You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You conjure some foxfire! The gnoll hits you with a +0 whip. Your foxfire dissipates! The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The foxfire hits the gnoll. The gnoll is severely wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... ####.#############.######. .................†........ #..#......#####.....### #.####### ######### .## #.# ##~~~~~~~~ ....###†#########.+........ #......##........#~.###### #####....v.......#~.#....# #...v@g.....##~.#.##.# #..##§#####.##~.#.##.# #..##.# ..#~.#.#### #.....# ..#~.#..... ##.##.# ..#~.###### #.##.# ..#~....... #####. ..#~.~~~~~~ # #.##+###### You could see a gnoll (ally target). Vanquished Creatures 3 goblins (D:1) 2 hobgoblins (D:1) A rat (D:1) 6 creatures vanquished. Vanquished Creatures (others) 24 foxfires (D:1) 24 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jpeg9000 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | jpeg9000 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 238 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 286 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_ring, shapermc_ecumenical_altar_flowoftime, roderic_lattice_a, hangedman_decor_points, glass_columns_a, kennysheep_small_spiral Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Foxfire || 17 Armour: Robe || 6 Dodge: Dodged || 1