Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 5837396049539500634 1570 jr88keys the Conjurer (level 8, 0/54 HPs) Began as an Octopode Conjurer on Feb 16, 2022. Slain by a wyvern (11 damage) ... on level 6 of the Dungeon. The game lasted 00:17:05 (8334 turns). jr88keys the Conjurer (Octopode Conjurer) Turns: 8334, Time: 00:17:06 Health: 0/54 AC: 1 Str: 6 XL: 8 Next: 90% Magic: 5/15 EV: 13 Int: 23 God: Gold: 177 SH: 0 Dex: 10 Spells: 9/16 levels left rFire . . . SeeInvis . g - +2 trident (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . i - amulet of magic regeneration rElec . Harm . n - ring of willpower rCorr . Rampage . (no ring) Will +.... (no ring) Stlth ++++...... (no ring) HPRegen 0.18/turn (no ring) MPRegen 0.54/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons d - a +2 dagger of speed g - a +2 trident of protection (weapon) k - a +0 short sword of freezing Jewellery i - an amulet of magic regeneration (around mantle) n - a ring of willpower (left tentacle) Scrolls c - 6 scrolls of fear h - a scroll of magic mapping p - a scroll of amnesia r - a scroll of teleportation Potions b - 2 potions of cancellation e - 2 potions of flight f - a potion of might j - 2 potions of haste l - a potion of invisibility {unknown} m - 2 potions of heal wounds o - a potion of degeneration {unknown} Skills: + Level 4.1 Fighting + Level 3.5 Dodging - Level 5.0 Stealth + Level 4.7 Spellcasting * Level 7.4 Conjurations - Level 4.0 Hexes You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Hex 15% 3d11 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 62% N/A 2% 3 Static Discharge Conj/Air 22% N/A 3% 2 Beastly Appendage Tmut 10% N/A 10% 1 Corpse Rot Necr/Air 10% N/A 14% 2 Wereblood Tmut 5% N/A 14% 2 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 22% 4 Sticky Flame Conj/Fire 22% 2d4 22% 4 Spider Form Tmut/Pois 5% N/A 28% 3 Dispel Undead Necr 5% 3d7 67% 4 Summon Ice Beast Ice/Summ 5% N/A 67% 4 Summon Mana Viper Hex/Summ 14% N/A 75% 5 Death Channel Necr 2% N/A 100% 6 Monstrous Menagerie Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 ( D:4 ( D:6 [ Annotations: D:3 1 runed translucent door, Crazy Yiuf D:7 Shafted. 3 floors. Excellent. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. You hear an angry hiss. Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (81% to hit) The searing ray hits the wyvern. The wyvern is lightly wounded. (Press . to maintain the ray.) The wyvern bites you! The wyvern bites you but does no damage. The searing ray hits the wyvern. The wyvern is moderately wounded. The wyvern barely misses you. The searing ray hits the wyvern. The wyvern is moderately wounded. The wyvern barely misses you. x2 Your magical contamination has completely faded away. The searing ray hits the wyvern. The wyvern is heavily wounded. You finish channelling your searing ray. The wyvern bites you!! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (heavily wounded, 81% to hit) The searing ray misses the wyvern. (Press . to maintain the ray.) The wyvern bites you! * * * LOW HITPOINT WARNING * * * The wyvern bites you! You die... ######### #.. ...### #.. ....# # #.# #.#.# .. ##### #.# ###.#.### ###.#...###.###..)....##### ......#.