Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 7428314540861366928 32 js333 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Feb 9, 2022. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:17 (1697 turns). js333 the Conjurer (Deep Elf Conjurer) Turns: 1697, Time: 00:02:17 Health: -1/19 AC: 2 Str: 2 XL: 3 Next: 10% Magic: 1/9 EV: 12 Int: 24 God: Gold: 27 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... Clarity + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: unable to read A: clarity, weak 1, inability to read while threatened a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} Potions c - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.6 Stealth + Level 3.4 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Shops: D:2 [ Innate Abilities, Weirdness & Mutations You possess an exceptional clarity of mind. You are weak. (Str -2) You sometimes lose the ability to read scrolls when taking damage. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (heavily damaged, 100% to hit) The magic dart hits the centaur skeleton! The centaur skeleton is almost destroyed. The centaur skeleton hits you. The centaur skeleton kicks you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (almost destroyed, 100% to hit) The magic dart hits the centaur skeleton. The centaur skeleton is almost destroyed. The centaur skeleton hits you. You feel threatened and lose the ability to read scrolls! * * * LOW HITPOINT WARNING * * * The centaur skeleton kicks you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (almost destroyed, 100% to hit) The magic dart hits the endoplasm but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. You can read scrolls again. The endoplasm freezes you. You are frozen. You feel threatened and lose the ability to read scrolls! You die... #.# #.# #.# #.# ...# #.# #.. ...# #.# ##+## #..# ..... # ####..# ..8... #. #.....### .≈!≈..### #.. #.......† 8.≈.8ZJ.# #..##..#..### #@# #.........[.. #.# #.........### #.# #####..#### # #.########..###### #................. #####.####.#.##### #.# #.#.# #.####.#.# # #.##.....# ## You could see an endoplasm and a centaur skeleton. Vanquished Creatures A gnoll (D:1) 2 giant cockroaches (D:2) 2 goblins (D:1) A hobgoblin (D:1) 2 quokkas 5 ball pythons 3 bats (D:1) A frilled lizard (D:1) 6 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | js333 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 246 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 337 | D:1 | Reached skill level 5 in Conjurations 1085 | D:1 | Found a faded altar of an unknown god. 1344 | D:2 | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 1344 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1344 | D:2 | Gained mutation: You sometimes lose the ability to read | scrolls when taking damage. [potion of mutation] 1420 | D:2 | Found a snail-covered altar of Cheibriados. 1446 | D:2 | Found Ceizil's Armour Shop. 1529 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1697 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic, shapermc_ecumenical_altar_pompeii D:2: layout_loops_corners, serial_shops, shop, basic_altar, kennysheep_generic_room_10 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.4 Action || total -------------------------++------- Cast: Magic Dart || 52 Use: Scroll || 3 Potion || 1 Dodge: Dodged || 16