Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 16240584941773729370 30 js333 the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Feb 9, 2022. Slain by a gnoll (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:42 (1375 turns). js333 the Conjurer (Deep Elf Conjurer) Turns: 1375, Time: 00:01:45 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 3/9 EV: 12 Int: 24 God: Gold: 28 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... Rage 1% (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: berserk 1, devolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} Potions d - a potion of heal wounds {unknown} e - a potion of magic Skills: + Level 2.5 Dodging + Level 2.6 Stealth + Level 3.1 Spellcasting + Level 5.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Dazzling Flash Conj/Hex 32% N/A 11% 3 Inner Flame Hex/Fire 3% N/A 32% 3 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Cause Fear Hex 1% N/A 71% 4 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You tend to lose your temper in combat. You have hidden genetic defects. Message History There is an open door here. Found an escape hatch in the ceiling. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +0 whip. A gnoll is nearby! A gnoll is nearby! The magic dart hits the gnoll but does no damage. The gnoll shouts! You hear a shout! x3 The magic dart hits the gnoll. The gnoll is moderately wounded. A gnoll comes into view. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is lightly wounded. There are monsters nearby! The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The magic dart hits the gnoll. The gnoll is severely wounded. A gnoll comes into view. It is wielding a +0 whip. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You die... #. ... ..... .#.. ... ##.g ... ####g##############.## #....@.........<...... #.#.##........#####... # +................ #.....#####..#... #.....# #..#... #.....# #...... #.....# ##.#... ####### #.#... #.'... You could see 2 gnolls. Vanquished Creatures 4 ball pythons (D:1) 3 bats (D:1) 4 endoplasms (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) 3 kobolds A quokka (D:1) 5 frilled lizards (D:1) A rat (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | js333 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 328 | D:1 | Reached skill level 5 in Conjurations 1057 | D:1 | Found a faded altar of an unknown god. 1153 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1155 | D:1 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 1155 | D:1 | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 1375 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: layout_basic, chequers_serial_rivers_small_b Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.1 Action || total -------------------------++------- Cast: Magic Dart || 49 Use: Scroll || 2 Potion || 1