Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 6409039983119651354 46 js333 the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Feb 21, 2022. Was an Initiate of Vehumet. Killed from afar by a white imp (10 damage) ... with a puff of frost ... on level 2 of the Dungeon. The game lasted 00:01:53 (1731 turns). js333 the Conjurer (Deep Elf Conjurer) Turns: 1731, Time: 00:01:53 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 44% Magic: 7/10 EV: 13 Int: 24 God: Vehumet [......] Gold: 88 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . b - orb {mayhem} rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of mayhem (worn) Scrolls d - a scroll of immolation {unknown} e - a scroll of teleportation {unknown} Potions c - a potion of curing {unknown} Skills: + Level 3.1 Dodging + Level 3.4 Stealth + Level 3.6 Spellcasting + Level 4.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 54% 2d6 2% 2 Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dispersal Tloc 2% N/A 100% 6 Disjunction Tloc 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Message History Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A white imp is nearby! The magic dart hits the white imp but does no damage. The white imp hits you. The white imp freezes you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The white imp hits you. The white imp freezes you. You climb upwards. There is a stone staircase leading down here. The magic dart hits the white imp but does no damage. The white imp hits you. The white imp freezes you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (100% to hit) Okay, then. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (100% to hit) The magic dart hits the white imp. The white imp is heavily wounded. The white imp gestures at you. The puff of frost hits you! Ouch! That really hurt! You die... ....##.## #.....#.....#..#.. ###.#...########.....#........... #.#.#..........._........#..### #.#>..^............####.##<.### #.####.#######.....####.##..... #.# #.# ##.#####...##..### #.# #.# #.# #.####....# #.# #.# ###.# #.# #.#### #.# #.# #.@.# #.# #.###. #.# #.# #5### #.# #.##.. #.# ##.# #.#######.######... #.# #..# #.##.........##.... #.# #.## #.##.####.#####.... #.# #.# #.##.# #.# #....# #.# #<# #.##.# ##.## #....# #.# #.#######....###...###...## #.# #...........###.###.##....# You could see a white imp. Vanquished Creatures An adder (D:2) A worm (D:2) A dart slug (D:1) 7 ball pythons (D:1) 4 endoplasms 3 hobgoblins (D:1) A kobold (D:1) 2 quokkas (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) 3 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | js333 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 184 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 749 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 1002 | D:2 | Found a radiant altar of Vehumet. 1010 | D:2 | Became a worshipper of Vehumet 1731 | D:2 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_loops_ring, chequers_serial_rivers_micro_c, amcnicky_mini_pool_small, minmay_tromino_v4_a D:2: layout_loops_ring, basic_altar, kennysheep_donut D:3: layout_rooms, nicolae_overflow_ecumenical_swirl, gammafunk_ghost_split Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 4.8 Action || total -------------------------++------- Cast: Magic Dart || 49 Armor: Robe || 1 Dodge: Dodged || 4