Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 11227125067523486873 95 js333 the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Feb 28, 2022. Was a Follower of Vehumet. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:52 (2564 turns). js333 the Conjurer (Deep Elf Conjurer) Turns: 2564, Time: 00:03:52 Health: -4/24 AC: 3 Str: 4 XL: 4 Next: 40% Magic: 0/11 EV: 12 Int: 25 God: Vehumet [*.....] Gold: 76 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... d - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.08/turn j - ring of protection from cold MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were on level 2 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery i - an amulet of faith j - a ring of protection from cold (left hand) k - a ring of positive energy Scrolls c - a scroll of blinking {unknown} e - a scroll of brand weapon {unknown} f - a scroll of fear {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of haste {unknown} h - 2 potions of mutation {unknown} l - a potion of curing {unknown} Skills: + Level 3.0 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting * Level 5.1 Conjurations * Level 2.3 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 10% 1 Dazzling Flash Conj/Hex 46% N/A 6% 3 Fulminant Prism Conj/Hex 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Annotations: D:3 Ijyb Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc priest looks braver for a moment. The orc priest miscasts a cantrip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. There is a stone staircase leading down here. There is an open door here. There is a stone staircase leading down here. You climb downwards. Ijyb shouts! The orc shouts! You hear a shout! x3 There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (moderately wounded, 79% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. You barely resist. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #######.# #.# ### #.##################### ..# #.....................# ..# #####################.# ..# ########....# #.# ..# #.....##....##########.##### ######.##........'............#.) ................@##########.#.#.# #..###.##...#.).o# #o#.# .......#....#....# #.#.# #..#####..#.#....# #.#o# ...# #..#.#....##########.#.### #.######..#..........o......#.... ..........####################### #.#####...#.......# #.#####...#.#####.# You could see an orc priest. Vanquished Creatures An orc wizard (D:2) An adder (D:2) A dart slug (D:2) 3 orcs (D:2) 4 ball pythons 4 endoplasms 2 giant cockroaches 5 goblins 5 hobgoblins 6 jackals (D:2) 4 quokkas 3 bats 4 frilled lizards 5 kobolds 4 rats 52 creatures vanquished. Vanquished Creatures (others) 2 withered plants (D:1) 2 creatures vanquished. Grand Total: 54 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | js333 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 252 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 255 | D:1 | Learned a level 2 spell: Searing Ray 781 | D:1 | Reached skill level 1 in Hexes 935 | D:1 | Found a faded altar of an unknown god. 1268 | D:2 | Found a radiant altar of Vehumet. 1291 | D:2 | Became a worshipper of Vehumet 1372 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1837 | D:2 | Reached skill level 5 in Conjurations 2026 | D:2 | Reached * piety under Vehumet 2026 | D:2 | Offered knowledge of Sandblast by Vehumet. 2492 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/11 2560 | D:3 | Noticed Ijyb 2564 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_loops_corners, ebering_ecumenical_altar_petrified D:2: layout_basic, basic_altar, feat_on_display D:3: layout_loops_cross, nicolae_overflow_hallway_of_the_gods, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 2 | 2.3 Stealth | 3 | 3.3 Conjurations | 5 | 5.1 Dodging | 3 | 3.0 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Cast: Magic Dart | 89 | 3 || 92 Searing Ray | | 2 || 2 Dodge: Dodged | 2 | || 2