Dungeon Sprint DCSS version 0.31-a0-365-gcf821cafb2 (webtiles) character file. Game seed: 17748736419507637456 26 jshaw the Conjurer (level 2, -19/15 HPs) Began as a Deep Elf Conjurer on July 27, 2023. Demolished by an ogre ... wielding a +0 giant spiked club (34 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:07:43 (38 turns). jshaw the Conjurer (Deep Elf Conjurer) Turns: 38, Time: 00:07:44 Health: -19/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 8/9 EV: 13 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no teleportation @: on berserk cooldown, slowed, very slow A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Wands f - a wand of quicksilver (8) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 4.2 Dodging + Level 4.4 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You punch Ijyb! You kill Ijyb! Your Dodging skill gained 2 levels and is now at level 4! Your Stealth skill gained 2 levels and is now at level 4! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 2! There is an open door here. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. There is an open door here. f - a wand of quicksilver (8) Things that are here: a +0 dagger; a +0 leather armour Okay, then. You aren't wearing any rings or amulets. Unknown command. You're too inexperienced to learn that spell! You're too inexperienced to learn that spell! Memorise Searing Ray, consuming 2 spell levels and leaving 7? [Y]es or [N]o only, please. Memorise Searing Ray, consuming 2 spell levels and leaving 7? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. h - a +0 dagger (weapon) Okay, then. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! The ogre attacks as you move away! The ogre closely misses you. You hit the ogre. The ogre is lightly wounded. The ogre barely misses you. You barely miss the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.['..# #..'@O#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jshaw the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 11 | D | Noticed Ijyb 22 | D | Killed Ijyb 23 | D | Reached skill level 5 in Conjurations 23 | D | Reached XP level 2. HP: 15/15 MP: 6/9 34 | D | Learned a level 2 spell: Searing Ray 35 | D | Noticed an ogre 38 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 4 | 4.2 Stealth | 4 | 4.4 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Action || total ---------------------------++------- Melee: Unarmed || 8 Dagger || 2 Use: Potion || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 40 | 23 | 17 | 0 | 0 | 1 | 40.0 | Dungeon | 40 | 23 | 17 | 0 | 0 | 1 | 40.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 40 daAuts