Dungeon Sprint DCSS version 0.31-a0-365-gcf821cafb2 (webtiles) character file. Game seed: 17770354746781131114 25 jshaw the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on July 27, 2023. Slain by an ogre ... wielding a +0 giant spiked club (12 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:43 (64 turns). jshaw the Conjurer (Deep Elf Conjurer) Turns: 64, Time: 00:02:43 Health: -1/15 AC: 5 Str: 4 XL: 2 Next: 82% Magic: 2/2 EV: 11 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . h - +0 dagger (antimagic) rCold + . . (no shield) rNeg . . . i - +2 leather armour {rC+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 antimagic dagger (weapon) Armour a - a +0 robe i - a +2 leather armour of cold resistance (worn) Wands f - a wand of flame (10) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: + Level 3.3 Dodging + Level 2.9 Stealth + Level 0.6 Unarmed Combat + Level 3.7 Spellcasting + Level 6.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 16% 3 Fulminant Prism Conj/Hex 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History a +0 antimagic dagger; a +2 leather armour of cold resistance You feel magic leave you. h - a +0 antimagic dagger (weapon) You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on your +2 leather armour of cold resistance. x5 You finish putting on your +2 leather armour of cold resistance. You feel resistant to cold. Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 5? [Y]es or [N]o only, please. Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. You feel yourself speed up. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is an open door, spattered with blood here. You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! There is an open door here. You hit the ogre. The ogre is lightly wounded. The ogre closely misses you. You recover from your berserk rage. The ogre hits you with a +0 giant spiked club. You hit the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ########## #<.#..'..# #..'@O#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | jshaw the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 15 | D | Killed Ijyb 16 | D | Reached skill level 6 in Conjurations 16 | D | Reached XP level 2. HP: 6/15 MP: 6/8 37 | D | Learned a level 2 spell: Searing Ray 57 | D | Noticed an ogre 64 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.3 Conjurations | 6 | 6.8 Stealth | | 2.9 Unarmed Combat | | 0.6 Spellcasting | | 3.7 Action || total ---------------------------++------- Melee: Unarmed || 13 Dagger || 2 Use: Potion || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 73 | 52 | 21 | 0 | 0 | 1 | 73.0 | Dungeon | 73 | 52 | 21 | 0 | 0 | 1 | 73.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 73 daAuts